<?php
	// Mapliste:
	// Maps, hier den ingame Mapname an erster Stelle eintragen und hinten den angezeigten Namen:
	// Die Bilder für die Maps kommen in /bilder/cod xx/ unter dem Ingame Mapnamen mit der Endung .jpg
	// Maximal 130 x 90 Pixel

	$Maps = array(

	  //*** Standard Maps CoD 4 MW

	  "mp_backlot" 					=> "Backlot",
	  "mp_bloc" 					=> "Bloc",
	  "mp_bog" 						=> "Bog",
	  "mp_broadcast" 				=> "Broadcast",
	  "mp_carentan" 				=> "Chinatown",
	  "mp_cargoship" 				=> "Wetwork",
	  "mp_citystreets" 				=> "District",
	  "mp_convoy" 					=> "Ambush",
	  "mp_countdown" 				=> "Countdown",
	  "mp_crash" 					=> "Crash",
	  "mp_crash_snow" 				=> "Winter Crash",
	  "mp_creek" 					=> "Creek",
	  "mp_crossfire" 				=> "Crossfire",
	  "mp_farm" 					=> "Downpour",
	  "mp_killhouse" 				=> "Killhouse",
	  "mp_overgrown" 				=> "Overgrown",
	  "mp_pipeline" 				=> "Pipeline",
	  "mp_shipment" 				=> "Shipment",
	  "mp_showdown" 				=> "Showdown",
	  "mp_strike" 					=> "Strike",
	  "mp_vacant" 					=> "Vacant",

	  //*** Custom Maps

	  "mp_backlot_2" 				=> "Backlot 2",
	  "mp_bunkermayhem" 			=> "Bunker Mayhem",
	  "mp_dust3" 					=> "Dust 3",
	  "mp_iceworld" 				=> "Iceworld",
	  "mp_matroska" 				=> "Matroska",
	  "mp_meanstreet" 				=> "Meanstreet",
	  "mp_moh_stalingrad_final" 	=> "MOH Stalingrad",
	  "mp_offices_v3" 				=> "Offices (v3)",
	  "mp_ogjunkyard" 				=> "OG Junkyard",
	  "mp_parking" 					=> "Parking",
	  "mp_pk_harbor" 				=> "Harbor",
	  "mp_qmx_matmata" 				=> "QMX Matmata",
	  "mp_rvs_streets_final" 		=> "RVS Streets (Day)",
	  "mp_sharqi_b1" 				=> "Sharqui Peninsula (Beta 1)",
	  "mp_sharqi_b2" 				=> "Sharqui Peninsula (Beta 2)",
	  "mp_sharqi_day" 				=> "Sharqui Peninsula (Day)",
	  "mp_sharqi_night" 			=> "Sharqui Peninsula (Night)",
	  "mp_subway" 					=> "Subway",
	  "mp_village" 					=> "Village (Day)",
	  "mp_village_s" 				=> "Village (Snow)",
	  "mp_village_night" 			=> "Village (Night)",
	  "mp_vok" 						=> "Valley of the Kings",
	  "mp_warehouse_ext" 			=> "Warehouse (extended)",
	  "mp_ze_spray" 				=> "Ze Spray",
	  "mp_ava_assault" 				=> "Aggravated Assault",
	  "mp_dawn_beta2" 				=> "Dawnville (Beta 2)",
	  "mp_moh_sfrance_b1" 			=> "MOH Southern France",
	  "mp_polygoon" 				=> "Polygoon",
	  "mp_shipment2" 				=> "Shipment 2",
	  "mp_karkand_day" 				=> "Strike at Karkand (Day)",
	  "mp_fruville_final" 			=> "Fruville",
	  "mp_ze_streetrage_beta" 		=> "Ze Streetrage (Beta)",
	  "mp_balarda" 					=> "Balarda",
	  "mp_rats08" 					=> ":[GOB]: Rats 08",
	  "mp_stonetown" 				=> "Stonetown",
	  "mp_locality" 				=> "Locality",
	  "mp_stalingrad" 				=> "Stalingrad",
	  "mp_karkand_night" 			=> "Strike at Karkand (Night)",
	  "mp_the_hidden" 				=> "The Hidden",
	  "mp_city_assault" 			=> "City Assault",
	  "mp_contamination_one" 		=> "Contamination One",
	  "mp_agroprom_b3" 				=> "Agroprom (Beta 3)",
	  "mp_townville" 				=> "Townville",
	  "mp_mtl_the_rock" 			=> "MTL The Rock",
	  "mp_doomed" 					=> "Doomed",
	  "mp_first" 					=> "First",
	  "mp_kob_breakout" 			=> "KOB Breakout",
	  "mp_modern_mice" 				=> "Modern Mice",
	  "mp_stadtrand_v2" 			=> "Stadtrand",
	  "mp_stadium" 					=> "Stadium",
	  "mp_toybox4" 					=> "Toybox",
	  "mp_factory" 					=> "Factory",
	  "mp_mtl_havoc" 				=> "MTL Havoc",
	  "mp_carnage" 					=> "Carnage",
	  "mp_hillassault" 				=> "Hillassault",
	  "mp_railyard" 				=> "Railyard",
	  "mp_trainingcamp" 			=> "Training Camp",
	  "mp_v2_b1" 					=> "V 2  (Beta 1)",
	  "mp_u9subharbor_beta" 		=> "Subharbor (Beta)",
	  "mp_bridge" 					=> "Bridge",
	  "mp_meanstreet2" 				=> "Meanstreet 2",
	  "mp_bacalao" 					=> "Bacalao",
	  "mp_recondelta" 				=> "Recon Delta",
	  "mp_mashtuurcity" 			=> "Mashtuur City",
	  "mp_canal_village" 			=> "Canal_Village",
	  "mp_brkout_v2" 				=> "Breakout 2",
	  "mp_oase_beta" 				=> "Oase (Beta)",
	  "mp_woodland_beta3" 			=> "Woodland (Beta 3)",
	  "mp_ust_pow" 					=> "UST PoW",
	  "mp_deserted" 				=> "Deserted",
	  "mp_hillside" 				=> "Hillside",
	  "mp_lolv2" 					=> "MOHAA LOL V2",
	  "mp_return" 					=> "Return to Pavlov's House",
	  "mp_sparta_beta" 				=> "Sparta (Beta)",
	  "mp_twin_2" 					=> "Twin Ridge",
	  "mp_uday_v1" 					=> "U Day",
	  "mp_crossroads" 				=> "Crossroads",
	  "mp_complex" 					=> "Complex",
	  "mp_vantage_point" 			=> "Vantage Point",
	  "mp_canyon4" 					=> "Canyon",
	  "mp_downtown" 				=> "Downtown",
	  "mp_rd3" 						=> "Recon Delta 3 (Day)",
	  "mp_rd3n" 					=> "Recon Delta 3 (Night)",
	  "mp_i2" 						=> "Forsaken Industry 2",
	  "mp_burg" 					=> "Burg",
	  "mp_pass" 					=> "Pass",
	  "mp_henged" 					=> "Henged",
	  "mp_oldtown" 					=> "Dawnville",
	  "mp_blackrock" 				=> "Blackrock",
	  "mp_sevast" 					=> "Sevast",
	  "mp_gob_rats" 				=> "Gob Rats",
	  "mp_pavlov_v2" 				=> "Pavlov's House",
	  "mp_pval" 					=> "Project Valhalla",
	  "mp_haus" 					=> "Haus",
	  "rat_house_v1" 				=> "Rat House (V 1)",
	  "mp_frontier" 				=> "Frontier",
	  "mp_yard" 					=> "Yard (Day)",
	  "mp_yard_n" 					=> "Yard (Night)",
	  "mp_coldfront" 				=> "Coldfront",
	  "mp_isla_volcan" 				=> "Isla",
	  "mp_mirage_b3" 				=> "Mirage (Day)",
	  "mp_nmirage" 					=> "Mirage (Night)",
	  "mp_spbase" 					=> "Spetznasbase",
	  "mp_rd_ex" 					=> "Recon Delta Extreme",
	  "mp_pripyat" 					=> "Pripyat Exclusion Zone",
	  "mp_borisbeta" 				=> "Borisovka (Beta)",
	  "mp_metro" 					=> "Metro",
	  "mp_pow_rld" 					=> "PoW Camp Reloaded (Day)",
	  "mp_pow_rld_n" 				=> "PoW Camp Reloaded (Night)",
	  "mp_burgundy_bulls"			=> "Burgundy Bulls",
	  "mp_docks" 					=> "Docks (Day)",
	  "mp_docks_n" 					=> "Docks (Night)",
	  "mp_pic" 						=> "Pic",
	  "mp_ksfact" 					=> "KS Fact",
	  "mp_fatal_morgana" 			=> "Fatal Morgana",
	  "mp_apesgorod" 				=> "Apesgorod",
	  "mp_lumberyard" 				=> "Lumberyard",
	  "mp_lumberyard2" 				=> "Lumberyard 2 (Day)",
	  "mp_lumberyard2n" 			=> "Lumberyard 2 (Night)",
	  "mp_ic_cod" 					=> "Charlie Oscar Down",
	  "mp_moria" 					=> "Minen von Moria",
	  "mp_gold_rush" 				=> "Gold Rush",
	  "mp_al_jabal"					=> "Al Jabal",
	  "mp_swamp"					=> "Swamp",
	  "mp_vukovar"					=> "Vukovar",
	  "mp_dv"						=> "Dead Village",
	  "mp_tatooine"					=> "Mos Eisley",
	  "mp_bestine"					=> "Bestine",
	  "mp_cloud_city"				=> "Cloud City",
	  "mp_not_a_cave"				=> "Not a cave",
	);
?>