// * AdmiralMOD - Multiplayer Mission Pack v1.0 by Matthias Lorenz 


MissionPack() {


	
	// *******************************************************************************
	// **																			**
	// **	Tutorial Lines															**
	// **																			**
	// *******************************************************************************
	
	
	
	/*	
	// * Submissions *
	
	// * Order-Team (allies|axis) *
	submission["order_for"] 			= "<allies|axis>";
	
	// * Submission-Order (attack_position|defend_position|unit_reach_point|destroy_turret|destroy_barrels|get_document) *
	submission["order"] 				= "unit_reach_point";
	
	submission["order_text_allies"]		= &"<order-text-allies>";
	submission["order_text_axis"]		= &"<order-text-axis>";
	submission["highscore_text_allies"]	= "<order-text-allies>";
	submission["highscore_text_axis"]	= "<order-text-axis>";
	submission["position"] 				= <origin>;
	submission["angles"] 				= <angles>
	submission["radius"] 				= <radius|plant radius>;
	submission["submission_time"] 		= <time in seconds>;
	submission["spawn_pos_allies"]		= <origin>;
	submission["spawn_pos_axis"] 		= <origin>;
	submission["respawn_away_range"]	= <radius>;  (explaning: if next submission starts and a player is out of range then respawn at new position)
	submission["bomb_time"] 			= <seconds to defuse the bomb>;
	submission["done"] 					= 0;	
		
		
		
			
	// * Effect-Types 	(artillery_attack|panzer_is_driving) *
	submission_effects[<submission-number>]["effect_type"] 					= "<effect-type>"
	
		
	// * Effect-Activators 	(time|position_range|submission_end) *
	submission_effects[<submission-number>]["effect_activator"] 			= "<activator>"
	
	// * Effect-Parameters *
	submission_effects[<submission-number>]["effect_starttime"] 			= <seconds>
	submission_effects[<submission-number>]["effect_activa_team"]			= "<allies|axis>"
	submission_effects[<submission-number>]["effect_activa_position"]		= <origin>
	submission_effects[<submission-number>]["effect_activa_range"] 			= <activate radius>
	
	submission_effects[<submission-number>]["effect_position_start"] 		= <origin>
	submission_effects[<submission-number>]["effect_position_end"] 			= <origin>
	OR
	submission_effects[<submission-number>]["effect_position_points"][0] 	= <path-point origin>
	submission_effects[<submission-number>]["effect_position_points"][1]	= <path-point origin>
	submission_effects[<submission-number>]["effect_position_points"][2]	= <path-point origin>
	submission_effects[<submission-number>]["effect_position_points"][3]	= <path-point origin>
	// ... more positions
	
	submission_effects[<submission-number>]["effect_radius"] 				= <radius>
	submission_effects[<submission-number>]["effect_damage_range"] 			= <radius>
	submission_effects[<submission-number>]["effect_player_damage"] 		= <damage-number>

	


	// * Automatic-Player (Bots)  (at this time not recommend, because they stay connected at the next map too!!!) *	
		
	// * Allies defending Bots for Submission 0 *
	submission_bots_allies["position"][0]	= <origin for the player-position>;		
	submission_bots_allies["weapon"][0]		= <automatic_mp|rifle_mp|sniper_mp|shotgun_mp>;
	submission_bots_allies["skill"][0]		= <1-3>;
	submission_bots_axis["position"][0]		= <origin for the player-position>;		
	submission_bots_axis["weapon"][0]		= <automatic_mp|rifle_mp|sniper_mp|shotgun_mp>;
	submission_bots_axis["skill"][0]		= <1-3>;
	*/
	
	
	// *******************************************************************************
	// **																			**
	// **	End of Tutorial Lines													**
	// **																			**
	// *******************************************************************************
	












	// *******************************************************************************
	// **																			**
	// **	Mission - PACK "The Mysterious Weapon"  by Matthias Lorenz				**
	// **																			**
	// *******************************************************************************


	game["am_mission_pack_name"]	= &"^1Mission Pack: ^7The Mysterious Weapon";
	game["am_mission_pack_creator"]	= &"created by Matthias Lorenz";
	game["am_mission_pack_version"]	= &"Version 1.0";


	game["am_allies"] 				= "british"; 	// american, british, russian
	game["am_axis"] 				= "german";

	// * Team-Types | Soldier-Types (not all soldiertypes selectable, because MG nodes problems!) *
	
	game["am_american_soldiertype"] = "normandy"; 	// normandy
	game["am_british_soldiertype"] 	= "normandy"; 	// normandy, africa
	game["am_russian_soldiertype"] 	= "padded"; 	// padded
	game["am_german_soldiertype"]	= "normandy"; 	// normandy, africa, winterlight



	// **************************************************
	// **************************************************
	// *  Mission 0 									*
	// **************************************************
	// **************************************************
	
	
    game["am_mission_map"][0] 			= "mp_dawnville";
    game["am_mission_title"][0] 		= &"^1Mission: ^7The Way To The Airport";
    game["am_mission_subtitle"][0] 		= &"Dawnville/France";
    game["am_mission_date"][0] 			= &"7. March 1944";
    
    // * max. 6 lines of text *
    game["am_mission_text"][0] 			= "The allied have intercepted a coded radiogram about a mysterious weapon from the german secret service. The allied troops have the order to reach the german area in Wallendar to steal the documents of this weapon. They start in Dawnville/France to reach the airport to take some airplanes and fly to the target.";
	
	
	game["am_mission_max_time"][0]		= 900;
	game["am_mission_done"][0]			= 0;

	
	// * For Boat-Spawn you have to create Boat-Positions for this Map in the "boat_positions.cfg" *
	game["am_spawntype"][0]				= "normal"; 	// normal, parachute, boat

	
	submissions	 						= undefined;
	
	


	// ********************
	// *   Submission 0   *
	// ********************

	submission	 			= [];
	submission_effects 		= [];
	submission_bombs 		= [];
	submission_modfeatures 	= [];
	submission_bots_allies 	= [];
	submission_bots_axis 	= [];
	
	
	submission["order_for"] 			= "allies";
	submission["order"] 				= "destroy_turret";
	submission["order_text_allies"]		= &"Before you can use the airplanes, you have to destroy this Flak";
	submission["order_text_axis"]		= &"Defend your Flak. The allies will try to destroy the Flak!";
	submission["highscore_text_allies"]	= "Before you can use the airplanes, you have to destroy this Flak";
	submission["highscore_text_axis"]	= "Defend your Flak. The allies will try to destroy the Flak!";
	submission["position"] 				= (-288,-16014,-47.8);
	submission["angles"] 				= (369,194,0);
	submission["radius"] 				= 120;
	submission["submission_time"] 		= 180;
	submission["spawn_pos_allies"]		= (1292,-14698,-50);
	submission["spawn_pos_axis"] 		= (-658,-16729,31);		
	submission["respawn_away_range"]	= 800;
	submission["bomb_time"] 			= 60;
	submission["done"] 					= 0;

	
	// * Allies defending Bots for Submission 0 *
		
	// * Axis defending Bots for Submission 0 *
			
	// * Bombs for Submission 0 *
		
	// * Effects for Submission 0 *
	submission_effects[0]["effect_type"] 			= "artillery_attack";
	submission_effects[0]["effect_activator"]		= "time";
	submission_effects[0]["effect_starttime"] 		= 20;
	submission_effects[0]["effect_position_start"] 	= (-1123,1567,2);
	submission_effects[0]["effect_position_end"] 	= (-1123,1567,2);
	submission_effects[0]["effect_radius"] 			= 1000;
	submission_effects[0]["effect_damage_range"] 	= 600;
	submission_effects[0]["effect_player_damage"] 	= 70;


	// * Mod Features for Submission 0 *
	sub_modfeatures["sprinting"]		= 1;
	sub_modfeatures["climbing"]			= 0;
	sub_modfeatures["spawn_protection"]	= 0;


	// * Save Sub-Mission 0 *
	submissions[0] 							= submission;	
	submissions_effects[0] 					= submission_effects;
	submissions_bombs[0] 					= submission_bombs;
	submissions_modfeatures[0] 				= sub_modfeatures;
	submissions_bots_allies[0]				= submission_bots_allies;
	submissions_bots_axis[0]				= submission_bots_axis;
	
	



	// ********************
	// *   Submission 1   *
	// ********************
	
	submission	 			= [];
	submission_effects 		= [];
	submission_bombs 		= [];
	submission_modfeatures 	= [];
	submission_bots_allies 	= [];
	submission_bots_axis 	= [];


	submission["order_for"] 			= "allies";
	submission["order"] 				= "destroy_turret";
	submission["order_text_allies"]		= &"Here is another flak... destroy it!";
	submission["order_text_axis"]		= &"The allied destroyed your Flak, defend your last one!";
	submission["highscore_text_allies"]	= "Here is a further flak... destroy it!";
	submission["highscore_text_axis"]	= "The allied destroyed your Flak, defend your last one!";
	submission["position"] 				= (1872,-15251,-65.78);
	submission["angles"] 				= (361,226,0);
	submission["radius"] 				= 120;
	submission["submission_time"] 		= 180;
	submission["spawn_pos_allies"]		= (-288,-16014,-47.8);
	submission["spawn_pos_axis"] 		= (1872,-15251,-65.78);
	submission["respawn_away_range"]	= 800;
	submission["bomb_time"] 			= 60;
	submission["done"] 					= 0;


	// * Bombs for Submission 1 *
		
	// * Effects for Submission 1 *


	// * Mod Features for Submission 1 *
	sub_modfeatures["sprinting"]		= 1;
	sub_modfeatures["climbing"]			= 0;
	sub_modfeatures["spawn_protection"]	= 0;


	
	// * Save Sub-Mission 1 *
	submissions[1] 							= submission;	
	submissions_effects[1] 					= submission_effects;
	submissions_bombs[1] 					= submission_bombs;
	submissions_modfeatures[1] 				= sub_modfeatures;
	submissions_bots_allies[1]				= submission_bots_allies;
	submissions_bots_axis[1]				= submission_bots_axis;

	
	
	
	// ********************
	// *   Submission 2   *
	// ********************
	
	submission	 			= [];
	submission_effects 		= [];
	submission_bombs 		= [];
	submission_modfeatures 	= [];
	submission_bots_allies 	= [];
	submission_bots_axis 	= [];


	submission["order_for"] 			= "allies";
	submission["order"] 				= "unit_reach_point";
	submission["order_text_allies"]		= &"Your whole unit must reach this point for a free way to the airport!";
	submission["order_text_axis"]		= &"The allies are on the way to the airport. Defend the last point!";
	submission["highscore_text_allies"]	= "Your whole unit must reach this point for a free way to the airport!";
	submission["highscore_text_axis"]	= "The allies are on the way to the airport. Defend the last point!";
	submission["position"] 				= (-1164,-17731,32);
	submission["radius"] 				= 500;
	submission["submission_time"] 		= 240;
	submission["spawn_pos_allies"]		= (1872,-15251,-65.78);
	submission["spawn_pos_axis"] 		= (-1164,-17731,32);
	submission["respawn_away_range"]	= 800;
	submission["done"] 					= 0;


	// * Bombs for Submission 2 *
		
	// * Effects for Submission 2 *


	// * Mod Features for Submission 1 *
	sub_modfeatures["sprinting"]		= 1;
	sub_modfeatures["climbing"]			= 0;
	sub_modfeatures["spawn_protection"]	= 0;


	
	// * Save Sub-Mission 2 *
	submissions[2] 							= submission;	
	submissions_effects[2] 					= submission_effects;
	submissions_bombs[2] 					= submission_bombs;
	submissions_modfeatures[2] 				= sub_modfeatures;
	submissions_bots_allies[2]				= submission_bots_allies;
	submissions_bots_axis[2]				= submission_bots_axis;

				
	
	
	// ***************************
	// *   Save Mission 0 Data   *
	// ***************************
	
	game["am_mission_submissions"][0] 				= submissions;
	game["am_mission_submissions_effects"][0] 		= submissions_effects;
	game["am_mission_submissions_bombs"][0] 		= submissions_bombs;
	game["am_mission_submissions_modfeatures"][0] 	= submissions_modfeatures;
	game["am_mission_submissions_bots_allies"][0] 	= submissions_bots_allies;
	game["am_mission_submissions_bots_axis"][0] 	= submissions_bots_axis;





	// **************************************************
	// **************************************************
	// *  Mission 1 									*
	// **************************************************
	// **************************************************
	
	
    game["am_mission_map"][1] 			= "mp_rhine";
    game["am_mission_title"][1] 		= &"^1Mission: ^7Documents Of The Mysterious Weapon";
    game["am_mission_subtitle"][1] 		= &"Wallendar/Germany";
    game["am_mission_date"][1] 			= &"15. March 1944";
    
    // * max. 6 lines of text *
    game["am_mission_text"][1] 			= "The allied reached the airport in Dawnville and are on the way to Wallendar/Germany to steal the documents. They are thrown off with the parachute over the city. The German troops are informed about it and expect the allied already. ";
	
	
	game["am_mission_max_time"][1]		= 900;
	game["am_mission_done"][1]			= 0;


	game["am_spawntype"][1]				= "parachute"; 	// normal, parachute, boat


	submissions	 						= undefined;



	// ********************
	// *   Submission 0   *
	// ********************

	submission	 			= [];
	submission_effects 		= [];
	submission_bombs 		= [];
	submission_modfeatures 	= [];
	submission_bots_allies 	= [];
	submission_bots_axis 	= [];
	
	
	submission["order_for"] 			= "allies";
	submission["order"] 				= "attack_position";
	submission["order_text_allies"]		= &"Two german units are in this city. Destroy one of them at this point!";
	submission["order_text_axis"]		= &"A specail allied unit will attack you. Try to hold this position!";
	submission["highscore_text_allies"]	= "Two german units are in this city. Destroy one of them at this point!";
	submission["highscore_text_axis"]	= "A specail allied unit will attack you. Try to hold this position!";
	submission["position"] 				= (6471,14378,420);
	submission["radius"] 				= 1200;
	submission["submission_time"] 		= 240;
	submission["spawn_pos_allies"]		= (3895,17073,457);
	submission["spawn_pos_axis"] 		= (6471,14378,420);
	submission["respawn_away_range"]	= 800;
	submission["done"] 					= 0;
	
	
	// * Bombs for Submission 0 *
		
	// * Effects for Submission 0 *


	// * Mod Features for Submission 0 *
	sub_modfeatures["sprinting"]		= 1;
	sub_modfeatures["climbing"]			= 0;
	sub_modfeatures["spawn_protection"]	= 0;


	// * Save Sub-Mission 0 *
	submissions[0] 							= submission;	
	submissions_effects[0] 					= submission_effects;
	submissions_bombs[0] 					= submission_bombs;
	submissions_modfeatures[0] 				= sub_modfeatures;
	submissions_bots_allies[0]				= submission_bots_allies;
	submissions_bots_axis[0]				= submission_bots_axis;

	
	

	// ********************
	// *   Submission 1   *
	// ********************

	submission	 			= [];
	submission_effects 		= [];
	submission_bombs 		= [];
	submission_modfeatures 	= [];
	submission_bots_allies 	= [];
	submission_bots_axis 	= [];
	
	
	submission["order_for"] 			= "allies";
	submission["order"] 				= "get_document";
	submission["order_text_allies"]		= &"Get the documents of the secret weapon!";
	submission["order_text_axis"]		= &"Defend the documents of the secret weapon!";
	submission["highscore_text_allies"]	= "Get the documents of the secret weapon!";
	submission["highscore_text_axis"]	= "Defend the documents of the secret weapon!";
	submission["position"] 				= (5850,16080,611);
	submission["angles"] 				= (370,124,0);
	submission["radius"] 				= 50;
	submission["submission_time"] 		= 180;
	submission["spawn_pos_allies"]		= (6471,14378,420);
	submission["spawn_pos_axis"] 		= (5850,16080,611);
	submission["respawn_away_range"]	= 800;
	submission["done"] 					= 0;
	
	
	// * Bombs for Submission 1 *
		
	// * Effects for Submission 1 *


	// * Mod Features for Submission 1 *
	sub_modfeatures["sprinting"]		= 1;
	sub_modfeatures["climbing"]			= 0;
	sub_modfeatures["spawn_protection"]	= 0;


	// * Save Sub-Mission 1 *
	submissions[1] 							= submission;	
	submissions_effects[1] 					= submission_effects;
	submissions_bombs[1] 					= submission_bombs;
	submissions_modfeatures[1] 				= sub_modfeatures;
	submissions_bots_allies[1]				= submission_bots_allies;
	submissions_bots_axis[1]				= submission_bots_axis;

	
	

	// ********************
	// *   Submission 2   *
	// ********************

	submission	 			= [];
	submission_effects 		= [];
	submission_bombs 		= [];
	submission_modfeatures 	= [];
	submission_bots_allies 	= [];
	submission_bots_axis 	= [];
	
	
	submission["order_for"] 			= "allies";
	submission["order"] 				= "destroy_barrels";
	submission["order_text_allies"]		= &"Before you can leave the city you have to destroy the german gasoline supply!";
	submission["order_text_axis"]		= &"Defend your gasoline supply!";
	submission["highscore_text_allies"]	= "Before you can leave the city you have to destroy the german gasoline supply!";
	submission["highscore_text_axis"]	= "Defend your gasoline supply!";
	submission["position"] 				= (3489,16375,342);
	submission["angles"] 				= (4,338,10);
	submission["radius"] 				= 120;
	submission["submission_time"] 		= 180;
	submission["spawn_pos_allies"]		= (5850,16080,611);
	submission["spawn_pos_axis"] 		= (3489,16375,342);
	submission["respawn_away_range"]	= 800;
	submission["bomb_time"] 			= 60;
	submission["done"] 					= 0;
	
	
	// * Bombs for Submission 2 *
		
	// * Effects for Submission 2 *


	// * Mod Features for Submission 2 *
	sub_modfeatures["sprinting"]		= 1;
	sub_modfeatures["climbing"]			= 0;
	sub_modfeatures["spawn_protection"]	= 0;


	// * Save Sub-Mission 2 *
	submissions[2] 							= submission;	
	submissions_effects[2] 					= submission_effects;
	submissions_bombs[2] 					= submission_bombs;
	submissions_modfeatures[2] 				= sub_modfeatures;
	submissions_bots_allies[2]				= submission_bots_allies;
	submissions_bots_axis[2]				= submission_bots_axis;

	
				
	
	
	// ***************************
	// *   Save Mission 1 Data   *
	// ***************************
	
	game["am_mission_submissions"][1] 				= submissions;
	game["am_mission_submissions_effects"][1] 		= submissions_effects;
	game["am_mission_submissions_bombs"][1] 		= submissions_bombs;
	game["am_mission_submissions_modfeatures"][1] 	= submissions_modfeatures;
	game["am_mission_submissions_bots_allies"][1] 	= submissions_bots_allies;
	game["am_mission_submissions_bots_axis"][1] 	= submissions_bots_axis;







	// **************************************************
	// **************************************************
	// *  Mission 2 									*
	// **************************************************
	// **************************************************
	
	
    game["am_mission_map"][2] 			= "mp_brecourt";
    game["am_mission_title"][2] 		= &"^1Mission: ^7The Way Back To France";
    game["am_mission_subtitle"][2] 		= &"Brecourt/France";
    game["am_mission_date"][2] 			= &"17. March 1944";
    
    // * max. 6 lines of text *
    game["am_mission_text"][2] 			= "The allied stole successfully the documents of the secret weapon in Wallendar/Germany and are now on the way back to France over Brecourt to the city Caen. The German troops are behind them and try to catch up before the allied reach the city Caen.";
	
	
	game["am_mission_max_time"][2]		= 900;
	game["am_mission_done"][2]			= 0;

	
	game["am_spawntype"][2]				= "normal"; 	// normal, parachute, boat
	
	
	submissions	 						= undefined;



	// ********************
	// *   Submission 0   *
	// ********************

	submission	 			= [];
	submission_effects 		= [];
	submission_bombs 		= [];
	submission_modfeatures 	= [];
	submission_bots_allies 	= [];
	submission_bots_axis 	= [];
	
	
	submission["order_for"] 			= "allies";
	submission["order"] 				= "destroy_turret";
	submission["order_text_allies"]		= &"For a free escape route this turret must be destroyed!";
	submission["order_text_axis"]		= &"The Allies want to destroy your strategic turret. Defend it!";
	submission["highscore_text_allies"]	= "For a free escape route this turret must be destroyed!";
	submission["highscore_text_axis"]	= "The Allies want to destroy your strategic turret. Defend it!";
	submission["position"] 				= (-566,-2656,36);
	submission["angles"] 				= (364,0,0);
	submission["radius"] 				= 150;
	submission["submission_time"] 		= 180;
	submission["spawn_pos_allies"]		= (-2092,-1088,-20);
	submission["spawn_pos_axis"] 		= (925,1251,-23);
	submission["respawn_away_range"]	= 800;
	submission["bomb_time"] 			= 60;
	submission["done"] 					= 0;
	
	
	// * Bombs for Submission 0 *
	
	// * Effects for Submission 0 *
	

	// * Mod Features for Submission 0 *
	sub_modfeatures["sprinting"]		= 1;
	sub_modfeatures["climbing"]			= 0;
	sub_modfeatures["spawn_protection"]	= 0;


	// * Save Sub-Mission 0 *
	submissions[0] 							= submission;	
	submissions_effects[0] 					= submission_effects;
	submissions_bombs[0] 					= submission_bombs;
	submissions_modfeatures[0] 				= sub_modfeatures;
	submissions_bots_allies[0]				= submission_bots_allies;
	submissions_bots_axis[0]				= submission_bots_axis;

	
	



	// ********************
	// *   Submission 1   *
	// ********************
	
	submission	 			= [];
	submission_effects 		= [];
	submission_bombs 		= [];
	submission_modfeatures 	= [];
	submission_bots_allies 	= [];
	submission_bots_axis 	= [];


	submission["order_for"] 			= "allies";
	submission["order"] 				= "destroy_radio";
	submission["order_text_allies"]		= &"Destroy the german radio to prevent a german reinforcement request.";
	submission["order_text_axis"]		= &"You need this radio to call for reinforcement. Defend it!";
	submission["highscore_text_allies"]	= "Destroy the german radio to prevent a german reinforcement request.";
	submission["highscore_text_axis"]	= "You need this radio to call for reinforcement. Defend it!";
	submission["position"] 				= (1120,-1116,-2.9);
	submission["angles"] 				= (360,90,0);
	submission["radius"] 				= 120;
	submission["submission_time"] 		= 180;
	submission["spawn_pos_allies"]		= (-566,-2656,36);
	submission["spawn_pos_axis"] 		= (1105,-1080,36);
	submission["respawn_away_range"]	= 800;
	submission["bomb_time"] 			= 60;
	submission["done"] 					= 0;


	// * Bombs for Submission 1 *
		
	// * Effects for Submission 1 *


	// * Mod Features for Submission 1 *
	sub_modfeatures["sprinting"]		= 1;
	sub_modfeatures["climbing"]			= 0;
	sub_modfeatures["spawn_protection"]	= 0;



	// * Save Sub-Mission 0 *
	submissions[1] 							= submission;	
	submissions_effects[1] 					= submission_effects;
	submissions_bombs[1] 					= submission_bombs;
	submissions_modfeatures[1] 				= sub_modfeatures;
	submissions_bots_allies[1]				= submission_bots_allies;
	submissions_bots_axis[1]				= submission_bots_axis;




	// ********************
	// *   Submission 2   *
	// ********************
	
	submission	 			= [];
	submission_effects 		= [];
	submission_bombs 		= [];
	submission_modfeatures 	= [];
	submission_bots_allies 	= [];
	submission_bots_axis 	= [];


	submission["order_for"] 			= "allies";
	submission["order"] 				= "unit_reach_point";
	submission["order_text_allies"]		= &"Your whole unit have to reach this point to enter Caen.";
	submission["order_text_axis"]		= &"That is your last outguard. Defend your position to prevent that the allies reach the city Caen.";
	submission["highscore_text_allies"]	= "Your whole unit have to reach this point to enter Caen.";
	submission["highscore_text_axis"]	= "That is your last outguard. Defend your position to prevent that the allies reach the city Caen.";
	submission["position"] 				= (3710,-2912,0);
	submission["radius"] 				= 500;
	submission["submission_time"] 		= 240;
	submission["spawn_pos_allies"]		= (1105,-1080,36);
	submission["spawn_pos_axis"] 		= (3710,-2912,0);
	submission["respawn_away_range"]	= 800;
	submission["done"] 					= 0;



	// * Bombs for Submission 2 *
		
	// * Effects for Submission 2 *


	// * Mod Features for Submission 1 *
	sub_modfeatures["sprinting"]		= 1;
	sub_modfeatures["climbing"]			= 0;
	sub_modfeatures["spawn_protection"]	= 0;
	
	
	
	
	// * Save Sub-Mission 2 *
	submissions[2] 							= submission;	
	submissions_effects[2] 					= submission_effects;
	submissions_bombs[2] 					= submission_bombs;
	submissions_modfeatures[2] 				= sub_modfeatures;
	submissions_bots_allies[2]				= submission_bots_allies;
	submissions_bots_axis[2]				= submission_bots_axis;

	
				
	
	
	// ***************************
	// *   Save Mission 2 Data   *
	// ***************************
	
	game["am_mission_submissions"][2] 				= submissions;
	game["am_mission_submissions_effects"][2] 		= submissions_effects;
	game["am_mission_submissions_bombs"][2] 		= submissions_bombs;
	game["am_mission_submissions_modfeatures"][2] 	= submissions_modfeatures;
	game["am_mission_submissions_bots_allies"][2] 	= submissions_bots_allies;
	game["am_mission_submissions_bots_axis"][2] 	= submissions_bots_axis;









	// **************************************************
	// **************************************************
	// *  Mission 3 									*
	// **************************************************
	// **************************************************
	
	
    game["am_mission_map"][3] 			= "mp_trainstation";
    game["am_mission_title"][3] 		= &"^1Mission: ^7The Headquarters In Caen";
    game["am_mission_subtitle"][3] 		= &"Caen/France";
    game["am_mission_date"][3] 			= &"25. March 1944";
    
    // * max. 6 lines of text *
    game["am_mission_text"][3] 			= "The allied troops reached the city Caen on the way to its headquarters at the end of the city. In headquarters the stolen documents are already expected. But also the German troops reached the city in order to prevent the delivery of the documents.";
	
	
	game["am_mission_max_time"][3]		= 900;
	game["am_mission_done"][3]			= 0;


	game["am_spawntype"][3]				= "normal"; 	// normal, parachute, boat
	
	

	submissions	 						= undefined;



	// ********************
	// *   Submission 0   *
	// ********************

	submission	 			= [];
	submission_effects 		= [];
	submission_bombs 		= [];
	submission_modfeatures 	= [];
	submission_bots_allies 	= [];
	submission_bots_axis 	= [];
	
	
	submission["order_for"] 			= "allies";
	submission["order"] 				= "unit_reach_point";
	submission["order_text_allies"]		= &"Your unit must reach the allied headquarters to deliver the documents of the secret weapon!";
	submission["order_text_axis"]		= &"You must prevent that the allies deliver your documents to their headquarters!";
	submission["highscore_text_allies"]	= "Your unit must reach the allied headquarters to deliver the documents of the secret weapon!";
	submission["highscore_text_axis"]	= "You must prevent that the allies deliver your documents to their headquarters!";
	submission["position"] 				= (8613,-3000,56);
	submission["radius"] 				= 500;
	submission["submission_time"] 		= 240;
	submission["spawn_pos_allies"]		= (5160,-3727,136);
	submission["spawn_pos_axis"] 		= (7114,-3875,143);
	submission["respawn_away_range"]	= 800;
	submission["done"] 					= 0;
	

	
	// * Bombs for Submission 0 *		
	
	// * Effects for Submission 0 *


	// * Mod Features for Submission 0 *
	sub_modfeatures["sprinting"]		= 1;
	sub_modfeatures["climbing"]			= 0;
	sub_modfeatures["spawn_protection"]	= 0;


	// * Save Sub-Mission 0 *
	submissions[0] 							= submission;	
	submissions_effects[0] 					= submission_effects;
	submissions_bombs[0] 					= submission_bombs;
	submissions_modfeatures[0] 				= sub_modfeatures;
	submissions_bots_allies[0]				= submission_bots_allies;
	submissions_bots_axis[0]				= submission_bots_axis;

	
	

				
	
	
	// ***************************
	// *   Save Mission 3 Data   *
	// ***************************
	
	game["am_mission_submissions"][3] 				= submissions;
	game["am_mission_submissions_effects"][3] 		= submissions_effects;
	game["am_mission_submissions_bombs"][3] 		= submissions_bombs;
	game["am_mission_submissions_modfeatures"][3] 	= submissions_modfeatures;
	game["am_mission_submissions_bots_allies"][3] 	= submissions_bots_allies;
	game["am_mission_submissions_bots_axis"][3] 	= submissions_bots_axis;






	
}

