// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
	codescripts\character::setModelFromArray(xmodelalias\mp_body_german_africa::main());
	
	if(game["am_gametype"] != "noz" && game["am_gametype"] != "csd") 	{
	
		head = xmodelalias\mp_head_german_africa::main();	
		codescripts\character_mp::attachFromArray(head);
	}
	else {
	
		head = "xmodel/head_german_africa_mask";
		self attach(head, "", true);
	}
	
	self.headModel = head;
	self.hatModel = "xmodel/helmet_german_africa";
	self attach(self.hatModel, "", true);
	self setViewmodel("xmodel/viewmodel_hands_british_bare");
}

precache()
{
	codescripts\character::precacheModelArray(xmodelalias\mp_body_german_africa::main());
	codescripts\character::precacheModelArray(xmodelalias\mp_head_german_africa::main());
	precacheModel("xmodel/helmet_german_africa");
	precacheModel("xmodel/viewmodel_hands_british_bare");
}
