main()
{
	maps\mp\mp_voknight_fx::main();
	maps\mp\_load::main();
	if(level.wwx_ambmapsound) ambientPlay("ambient_africa");

	game["allies"] = "british";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["british_soldiertype"] = "africa";
	game["german_soldiertype"] = "africa";

	setcvar("r_glowbloomintensity0","1");
	setcvar("r_glowbloomintensity1","1");
	setcvar("r_glowskybleedintensity0",".25");

	if(level.wwx_radiobased))
{
level.radio = [];
level.radio[0] = spawn("script_model", (5171, 2292, 427));
level.radio[0].angles = (0, 0, 0);
level.radio[1] = spawn("script_model", (3605, 3428, 11));
level.radio[1].angles = (0, 0, 0);
level.radio[2] = spawn("script_model", (514, 5989, 211));
level.radio[2].angles = (0, 0, 0);
level.radio[3] = spawn("script_model", (1882, 5270, -25));
level.radio[3].angles = (0, 0, 0);
level.radio[4] = spawn("script_model", (1805, 2767, 363));
level.radio[4].angles = (0, 0, 0);
level.radio[5] = spawn("script_model", (360, -17, -61));
level.radio[5].angles = (0, 0, 0);
level.radio[6] = spawn("script_model", (-1817, 2770, -57));
level.radio[6].angles = (0, 0, 0);
}
}
