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Domination Gametype for COD2 Release 3
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Converted from admiral mod by Nedgerblansky, OddBall, and Tally 
Converted for eXtreme+ by Wildcard aka Marc

WW2X 1.6 Compatable Version

//Introduction

This is the gametype created by M Matthias, and in the Admiral mod. 

//New Features for Release 3

# DOMination TooL (DTL) is a mini-mod made to help mappers or even admins to set Static Flags positions directly ingame.

# Enhanced _mapsetup.gsc with Static Flags Positions + Spawn type set for Stock maps + the Custom Maps:

 - Bigred,
 - LouretBeta,
 - Anzio,
 - Castle Assault,
 - Bridge,
 - Chelm,
 - Border,
 - Destroyed Village,
 - Draguignan,
 - Edelweiss,
 - Eindhoven Beta,
 - Panodra,
 - Simmerath,
 - Townville,
 - Sevastopol.
 Made with DTL.

#A spawn type for players can now be defined if you don't want the default "dm" one, in _mapsetup.gsc, inside the map function. This make the DOM or ONS gametype compliant with nearly all maps.

#A new game type, named "ONSlaught" (by reference to the famous UT2k4 gametype), which force now players of each team to capture each flags one after the other. The next flag to capture appears on compass. 


//New Features For Release 2 :

#Player number 'think' - dynamic flags spawn according to the number of players on a server. The more players, the more flags. if no players are on the server, no flags spawn.

#Choice of Static or dynamic flags - all the stock maps have 5 static flags placed in the best areas. But Admins can choose to have dynamic flags if they want

#Spawn radius think - dvar to set the min and max radius for players to spawn in relation to where the flags are.

#Configurable flag timeout - if a flag isnt capped in the timeout period, it is destroyed and respawns somewhere else. This stops campers holding down a flag area so that no one can cap it.

#Dvar to show/hide flag hints - this can stop the flagpoint hints showing through buildings and across maps. It makes the players more dependent on the compass if enabled.

#Configurable Player points to cap a flag - just allows Admins to decide how many points individual players get for capping a flag.

#Round Warmup Period - Gives time for players to join a server. In this Warmup Period, killing is allowed but no capping of flags. When timeout is over, the map automatically restarts and round 1 starts.

#Team Swap Map Restart feature - when enabled on a map, the map restarts and the teams are automatically assigned to the other team - so allied players become axis, and vice versa. This prevents certain players always being allied etc.


//Credits

M Matthias - for the original Admiral mod version

Pointy - for some of his code (http://www.planetpointy.co.uk)