main()
{
	maps\mp\mp_nuenen_fx::main();
	maps\mp\_load::main();

	if(level.wwx_ambmapsound) ambientPlay("ambient_mp_nuenen");

	game["allies"] = "american";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";

	// Uncomment to change player models
	game["american_soldiertype"] = "normandy";		// normandy
	game["british_soldiertype"] = "africa";			// normandy, africa
	game["russian_soldiertype"] = "coats";			// coats, padded
	game["german_soldiertype"] = "normandy";			// normandy, africa, winterlight, winterdark

	game["sd_attackers_obj_text"] = &"SD_OBJ_ATTACKERS";
	game["sd_defenders_obj_text"] = &"SD_OBJ_DEFENDERS";

	level.killtriggers[0] = spawnstruct();
	level.killtriggers[0].origin = (670.628, 5850.69, -82.8761);
	level.killtriggers[0].radius = 360;
	level.killtriggers[0].height = 12;


	thread maps\mp\_killtriggers::init();

}
