#include maps\mp\_utility;
main()
{
        maps\mp\mp_chateau_fx::main();  
	maps\mp\_load::main();

	if(level.wwx_ambmapfog) setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
	if(level.wwx_ambmapsound) ambientPlay("ambient_mp_chateau");

	game["allies"] = "british";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["russian_soldiertype"] = "normandy";
	game["german_soldiertype"] = "normandy";

	setCvar("r_glowbloomintensity0", ".25");
	setCvar("r_glowbloomintensity1", ".25");
	setcvar("r_glowskybleedintensity0",".3");

	if(level.wwx_radiobased)
	{ 
	level.radio = []; 
	level.radio[0] = spawn("script_model", (-1074, 946, 82)); 
	level.radio[0].angles = (0, 0, 0); 
	level.radio[1] = spawn("script_model", (-90, -670, 44)); 
	level.radio[1].angles = (0, 0, 0); 
	level.radio[2] = spawn("script_model", (-1314, 1762, 80)); 
	level.radio[2].angles = (0, 0, 0); 
	level.radio[3] = spawn("script_model", (-2930, 882, 58)); 
	level.radio[3].angles = (0, 0, 0); 
	level.radio[4] = spawn("script_model", (-1946, 1730, 226)); 
	level.radio[4].angles = (0, 0, 0); 
	level.radio[5] = spawn("script_model", (-1626, -142, 206)); 
	level.radio[5].angles = (0, 0, 0); 
	level.radio[6] = spawn("script_model", (-195, 725, 18)); 
	level.radio[6].angles = (0, 0, 0); 
	level.radio[7] = spawn("script_model", (-2063, -210, 20)); 
	level.radio[7].angles = (0, 0, 0);
	}

	if(getcvar("scr_allow_turrets") != "" && getcvarint("scr_allow_turrets") < 1) 
	{ 
		deletePlacedEntity("weapon_mp44_mp");
	} 
}