main()
{
maps\mp\mp_hill24_fx::main();
maps\mp\_load::main();

if(level.wwx_ambmapfog) setExpFog(0.0001, 0.55, 0.6, 0.55, 0);

// set background ambient noise
if(level.wwx_ambmapsound) ambientPlay("ambient_hill24");

game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";

setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".5");

if(level.wwx_radiobased)
	{
		level.radio = [];
		level.radio[0] = spawn("script_model", (2361, 1183, 80));
		level.radio[0].angles = (0, 8, 0);

		level.radio[1] = spawn("script_model", (4280, -480, 728));
		level.radio[1].angles = (0, 308, 0);

		level.radio[2] = spawn("script_model", (1792, 11792, -152));
		level.radio[2].angles = (0, 68, 0);

		level.radio[3] = spawn("script_model", (17, -1448, -670));
		level.radio[3].angles = (0, 263, 0);

		level.radio[4] = spawn("script_model", (-688, -264, -824));
		level.radio[4].angles = (0, 134, 0);

		level.radio[5] = spawn("script_model", (192, 544, -640));
		level.radio[5].angles = (0, 143, 0);
          }

	level.killtriggers[0] = spawnstruct();
	level.killtriggers[0].origin = (-479, 1437, -778);
	level.killtriggers[0].radius = 50;
	level.killtriggers[0].height = 14;

	level.killtriggers[1] = spawnstruct();
	level.killtriggers[1].origin = (-1003, 950, -823);
	level.killtriggers[1].radius = 150;
	level.killtriggers[1].height = 150;

	level.killtriggers[2] = spawnstruct();
	level.killtriggers[2].origin = (-1215, 1116, -823);
	level.killtriggers[2].radius = 150;
	level.killtriggers[2].height = 150;

	level.killtriggers[3] = spawnstruct();
	level.killtriggers[3].origin = (-301, 8, -735);
	level.killtriggers[3].radius = 10;
	level.killtriggers[3].height = 50;

	level.killtriggers[4] = spawnstruct();
	level.killtriggers[4].origin = (-242, 6, -719);
	level.killtriggers[4].radius = 10;
	level.killtriggers[4].height = 50;

	thread maps\mp\_killtriggers::init();

}