main()
{
maps\mp\mp_cologne_fx::main();
maps\mp\fire::main();
maps\mp\_load::main();

setCullFog (1100, 7000, 0.78, 0.84, 0.86, 0);

if(level.wwx_ambmapsound) ambientPlay("ambient_mp_cologne");

game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";

setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");

/*
if(level.wwx_radiobased)
{
level.radio = [];
level.radio[0] = spawn("script_model", (-464, 1864, 96));
level.radio[0].angles = (0, 0, 0);
level.radio[1] = spawn("script_model", (-152, 184, 128));
level.radio[1].angles = (0, 0, 0);
level.radio[2] = spawn("script_model", (756, 3032, 264));
level.radio[2].angles = (0, 90, 0);
level.radio[3] = spawn("script_model", (2608, 3952, 88));
level.radio[3].angles = (0, 270, 0);
level.radio[4] = spawn("script_model", (2984, 2640, 276));
level.radio[4].angles = (0, 0, 0);
level.radio[5] = spawn("script_model", (2700, 816, 132));
level.radio[5].angles = (0, 0, 0);
level.radio[6] = spawn("script_model", (1600, 995, 161));
level.radio[6].angles = (0, 270, 0);
level.radio[7] = spawn("script_model", (424, 1440, 162));
level.radio[7].angles = (0, 180, 0);
level.radio[8] = spawn("script_model", (760, 2272, 472));
level.radio[8].angles = (0, 270, 0);
level.radio[9] = spawn("script_model", (-96, 4816, 128));
level.radio[9].angles = (0, 270, 0);
level.radio[10] = spawn("script_model", (752, 4176, 284));
level.radio[10].angles = (0, 270, 0);
level.radio[11] = spawn("script_model", (-638, 3756, 128));
level.radio[11].angles = (0, 0, 0);
level.radio[12] = spawn("script_model", (2872, -98, 86));
level.radio[12].angles = (0, 90, 0);
}
*/

}