main()
{
	mapeffekte_FX();
	level.scr_sound["flak88_explode"]	= "flak88_explode";

}
mapeffekte_FX()
{
	level._effect["flak_explosion"]		= loadfx ("fx/explosions/flak88_explosion.efx");
	
	if(level.wwx_ambfirefx){
		level._effect["fire_car"]     =   loadfx ("fx/fire/building_fire_large.efx");
		maps\mp\_fx::loopfx("fire_car",(-5583, 102, -1007), 0.4);
	}
	
	if(level.wwx_ambfogbankfx){
		level._effect["smoke_bomb"]    =   loadfx("fx/smoke/damaged_vehicle_smoke.efx");
		maps\mp\_fx::loopfx("smoke_bomb",(-5657, 281, -1007), 0.4);
	}
}
