main()

{

	maps\mp\mp_normandie_night_beta_2_fx::main();
	maps\mp\mp_normandie_night_beta_2_phonographe::main();
	maps\mp\mp_normandie_night_beta_2_fenetre::main();
	maps\mp\mp_normandie_night_beta_2_stuka::main();
	maps\mp\_load::main();

      if(level.wwx_ambmapsound) ambientPlay("ambient_mp_normandie_night_beta_2");
  
	game["allies"] = "american";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";

	game["american_soldier"] = "airborne";
      game["american_soldiervariation"] = "normal";
	game["german_soldiertype"] = "normandy";
      game["german_soldiervariation"] = "normal";

      setCvar("r_glowbloomintensity0", ".25");
      setCvar("r_glowbloomintensity1", ".25");
      setcvar("r_glowskybleedintensity0",".3");

	if(level.wwx_radiobased)
	{
	level.radio = [];
	level.radio[0] = spawn("script_model", (192, 559, 36));
	level.radio[0].angles = (1, 95, -1);

	level.radio[1] = spawn("script_model", (140, -91, 51));
	level.radio[1].angles = (0, 180, 0);

	level.radio[2] = spawn("script_model", (125, -167, 198));
	level.radio[2].angles = (0, 14, 0);

	level.radio[3] = spawn("script_model", (5, 25, -90));
	level.radio[3].angles = (0, 270, 0);

	level.radio[4] = spawn("script_model", (-836, 609, 23));
	level.radio[4].angles = (0, 352, 0);

	level.radio[5] = spawn("script_model", (-23, 1442, 24));
	level.radio[5].angles = (0, 77, 0);

	level.radio[6] = spawn("script_model", (1086, 249, -15));
	level.radio[6].angles = (3, 192, -3);

	level.radio[7] = spawn("script_model", (2339, 943, -2));
	level.radio[7].angles = (4, 131, 1);

	level.radio[8] = spawn("script_model", (-1460, 1464, 31));
	level.radio[8].angles = (356, 115, -1);

	level.radio[9] = spawn("script_model", (-1157, -372, -27));
	level.radio[9].angles = (0, 4, -16);

	level.radio[10] = spawn("script_model", (96, -482, -12));
	level.radio[10].angles = (2, 190, 1);

	level.radio[11] = spawn("script_model", (2011, -3485, -86));
	level.radio[11].angles = (1, 17, 2);

	level.radio[12] = spawn("script_model", (616, -1803, -161));
	level.radio[12].angles = (1, 197, 1);

	level.radio[13] = spawn("script_model", (-736, -2490, -141));
	level.radio[13].angles = (359, 187, 0);

	level.radio[14] = spawn("script_model", (-2386, -873, -3));
	level.radio[14].angles = (5, 270, -3);

	level.radio[15] = spawn("script_model", (-2653, -1988, -14));
	level.radio[15].angles = (5, 4, -2);

	level.radio[16] = spawn("script_model", (1825, -1741, -102));
	level.radio[16].angles = (359, 17, 1);

	level.radio[17] = spawn("script_model", (2147, -1144, -224));
	level.radio[17].angles = (358, 195, 0);

	level.radio[18] = spawn("script_model", (1442, -326, -252));
	level.radio[18].angles = (1, 193, -8);

	level.radio[19] = spawn("script_model", (3219, -869, -97));
	level.radio[19].angles = (2, 93, 3);

	level.radio[20] = spawn("script_model", (56, -3860, -121));
	level.radio[20].angles = (357, 356, -1);

	level.radio[21] = spawn("script_model", (-1515, -3802, -38));
	level.radio[21].angles = (4, 24, -4);

	level.radio[22] = spawn("script_model", (-1902, -4114, -136));
	level.radio[22].angles = (359, 271, -32);

	level.radio[23] = spawn("script_model", (-2465, -3777, 0));
	level.radio[23].angles = (348, 271, -2);

	level.radio[24] = spawn("script_model", (1614, -4065, -73));
	level.radio[24].angles = (359, 198, 2);

	level.radio[25] = spawn("script_model", (3610, -2946, -189));
	level.radio[25].angles = (355, 198, 0);

	level.radio[26] = spawn("script_model", (3925, -4701, -260));
	level.radio[26].angles = (358, 279, -13);

	level.radio[27] = spawn("script_model", (1745, -5626, -220));
	level.radio[27].angles = (359, 18, 2);

	level.radio[28] = spawn("script_model", (1102, -5074, -164));
	level.radio[28].angles = (353, 144, 0);

	level.radio[29] = spawn("script_model", (1192, -5715, -216));
	level.radio[29].angles = (3, 106, 1);

	level.radio[30] = spawn("script_model", (-750, -5391, -143));
	level.radio[30].angles = (11, 6, 2);

	level.radio[31] = spawn("script_model", (-2122, -4917, -82));
	level.radio[31].angles = (358, 158, 2);
     }
}