main()
{
	maps\mp\_load::main();
	maps\mp\stukafly::main();
	maps\mp\the_line_of_fire_fx::main();

    game["allies"] = "russian";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["russian_soldiertype"] = "coats";
	game["german_soldiertype"] = "winterdark";

	setcvar("r_glowbloomintensity0","1");
	setcvar("r_glowbloomintensity1","1");
	setcvar("r_glowskybleedintensity0",".25");
	
	if(level.wwx_ambmapsound) ambientPlay("ambient_mp_the_line_of_fire");
	
	getent ("musik","targetname") playloopsound ("musik1");
	getent ("musik1","targetname") playloopsound ("musik2");
	getent ("musik2","targetname") playloopsound ("musik3");
	getent ("musik3","targetname") playloopsound ("musik4");
	
	if(level.wwx_ambsoundfx) getent ("fire_sound","targetname") playloopsound ("fire_sound");
	if(level.wwx_ambsoundfx) getent ("sirene","targetname") playloopsound ("sirene");

	if(level.wwx_radiobased){

		level.radio = [];
		level.radio[0] = spawn("script_model", (-5608, 320, -1007));
		level.radio[0].angles = (0, 0, 0);		
		
		level.radio[1] = spawn("script_model", (-6298, -241, -701));
		level.radio[1].angles = (0, 0, 0);	

		level.radio[2] = spawn("script_model", (-6250, 229, -809));
		level.radio[2].angles = (0, 90, 0);

		level.radio[3] = spawn("script_model", (-5909, -620, -971));
		level.radio[3].angles = (0, 0, 0);

		level.radio[4] = spawn("script_model", (-5129, -284, -575));
		level.radio[4].angles = (0, 225, 0);

		level.radio[5] = spawn("script_model", (-5401, 1385, -607));
		level.radio[5].angles = (0, 315, 0);
	}
}