main()
{
	precacheFX();
	exploderFX();
	level.scr_sound["flak88_explode"]	= "flak88_explode"; 
}

precacheFX()
{
	level._effect["flak_explosion"]				= loadfx("fx/explosions/flak88_explosion.efx");
	if(level.wwx_ambdustfx) level._effect["dust_wind"]					= loadfx("fx/dust/dust_wind_brown.efx");
	if(level.wwx_ambfogbankfx) level._effect["fogbank_small_duhoc"]		= loadfx ("fx/misc/fogbank_small_duhoc.efx");
	if(level.wwx_ambsmokefx) level._effect["smoke_plumeBG"]				= loadfx ("fx/smoke/smoke_plumeBG_toujane.efx");

}

exploderFX()
{
	maps\mp\_fx::exploderfx(1, "flak_explosion", (1069,2761,87), 0, (1069,2761,97));
	maps\mp\_fx::exploderfx(2, "flak_explosion", (2818,1640,79), 0, (2818,1640,89));

}