main()
{
	
	maps\mp\_load::main();
	if(level.wwx_ambmapsound) ambientPlay("ambient_mp_fortified_village_v2");
     
      setCullFog (0, 3000, .32, .36, .40, 0);

	game["allies"] = "british";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["american_soldiertype"] = "normandy";
	game["german_soldiertype"] = "normandy";

	setcvar("r_glowbloomintensity0",".25");
	setcvar("r_glowbloomintensity1",".25");
	setcvar("r_glowskybleedintensity0",".5");

}