main(){

	setExpFog(.00015, 0.35, .33, .34, 0);
	if(level.wwx_ambmapsound) ambientPlay("ambient_mp_HellsKeep_day");
	 

	maps\mp\_load::main();
	maps\mp\mp_HellsKeep_day_fx::main();
	 
	 
	game["allies"] = "american";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["american_soldiertype"] = "normandy";
	game["german_soldiertype"] = "normandy";


	setCvar("r_glowbloomintensity0", ".25");
	setCvar("r_glowbloomintensity1", ".25");
	setcvar("r_glowskybleedintensity0",".3");
}