//************************************************************
//COD2 - Server Rotation Config Setup
//************************************************************
//Server Configuration File for Call of Duty 2 Multiplayer
//Updated : 06 October 2007 by Wildcard
//Email   : wildcard@wildcardsonline.nl
//Support WebSite: http://www.wildcardonline.nl
//This config file controls the Gametype & Rotation settings
//*******************************************************************************


//**************************************************************************************************************************
// Map listing and what game types they support
//*****************************************************************************************************************************************************************
//Rotation Map Name		Real Map Name			DM	TDM	SD	CTF	HQ	CHQ	HTF	LTS   DOM   CTFB   IHTF   VIP   CNQ   ONS   LMS   ESD   LIB
//*****************************************************************************************************************************************************************
//mp_breakout			Villers-Bocage, France	      X	X	X	X	X	X	X	X     X     X      X      X           X     X     X
//mp_brecourt			Brecourt, France		      X	X	X	X	X	X	X	X     X     X      X      X           X     X     X
//mp_burgundy			Burgundy, France		      X	X	X	X	X	X	X	X     X     X      X      X           X     X     X
//mp_carentan			Carentan, France		      X	X	X	X	X	X	X	X     X     X      X      X           X     X     X
//mp_dawnville		St. Mere Eglise, France	            X	X	X	X	X	X	X	X     X     X      X      X           X     X     X
//mp_decoy			El Alamein, Egypt		            X	X	X	X	X	X	X	X     X     X      X      X           X     X     X
//mp_downtown			Moscow, Russia		      X	X	X	X	X	X	X	X     X     X      X      X           X     X     X
//mp_farmhouse		Beltot, France		            X	X	X	X	X	X	X	X     X     X      X      X           X     X     X
//mp_harbor                Rostov, Russia                   X     X     X     X     X     X     X     X     X     X      X      X           X     X     X
//mp_leningrad		Leningrad, Russia		            X	X	X	X	X	X	X	X     X     X      X      X           X     X     X
//mp_matmata			Matmata, Tunisia		      X	X	X	X	X	X	X	X     X     X      X      X           X     X     X
//mp_railyard			Stalingrad, Russia	      X	X	X	X	X	X	X	X     X     X      X      X           X     X     X
//mp_rhine                 Wallendar, Germany               X     X     X     X     X     X     X     X     X     X      X      X           X     X     X
//mp_toujane			Toujane, Tunisia		      X	X	X	X	X	X	X	X     X     X      X      X           X     X     X
//mp_trainstation		Caen, France			      X	X	X	X	X	X	X	X     X     X      X      X           X     X     X
//mp_twin                      Twin Ridge                   X     X     X     X     X     X     X     X     X     X      X      X      X    X     X     X            
//mp_mat2                    Matmata v1.01                  X     X     X     X     X     X     X     X     X     X      X      X      X    X     X     X       

//***************************************************************************************************
// Map control settings
//***************************************************************************************************
// automaticly try to fix errors in maprotation, after this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 1
set wwx_fix_maprotation "1"

//**********************************************************************************************************************************************************************
// Player number based map rotation controller
//**********************************************************************************************************************************************************************
// here you can set your server to use custom map rotations based on the ammount of players on the server at that time, as more people
// join the server, the game will use a different rotation is you set it too. If enabled this will kick in after the first gametype/map and is checked
// again at the end of a map to ensure the amount of players is detected before the next map begins.

// player based rotation global
// 0 = disable, 1 = enable, default = 0
set wwx_pbrotate "1"

// this is the maximum number of players before your server 'outgrows' the SMALL map rotation. It will automatically use this if the amount of players
// falls below this number too.
// min = 0, max = 64, default = 0;
set wwx_pbrsmall "5"

// this is the maximum number of players before your server 'outgrows' the MEDIUM map rotation. It will automatically uses this if the amount of players
// outgrows the small rotation or if the amount of players drops to this after using the large player based rotation. scr_small_rotation_limit will cause the
// medium map rotation to be used.
// min = 0, max = 64, default = 0;
set wwx_pbrmedium "11"

//**************************************
// Map Rotation and Starting Map
//**************************************
// Clear the current map rotation (should one exist)
// DO NOT EDIT THE LINE BELOW!
set sv_maprotationcurrent ""

// This cvar sets your small map rotation.  Use it exactly like you would sv_maprotation.
// [map rotation]
set scr_small_rotation "gametype dm map gob_rats map gob_aim map mp_hellskeep_day map mp_chelm map mp_tilli map mp_oase gametype tdm map gob_aim map mp_chelm map mp_tilli map mp_oase map mp_railyard map mp_carentan map mp_burgundy map mp_harbor"

// This cvar sets your medium map rotation.  Use it exactly like you would sv_maprotation.
// [map rotation]
set scr_med_rotation "gametype tdm map mp_toujane map mp_matmata map mp_rhine map gob_rats map mp_stlo map mp_tcheadquarters map mp_powcamp map buzzbeach map mp_borisovka map mp_bridge map mp_buhlert map mp_chelm map mp_coalminev2 map mp_depot map mp_gob_mice map mp_hellskeep_day map mp_industry map mp_mancheville_v2 map mp_mirage_ver4 map mp_navaronne2b map mp_nuenen map mp_pavlov map mp_tefr_thayane_beta map mp_the_garage map mtl_hobbiton map mp_moh_town map mp_carentan map mp_burgundy map mp_harbor"

// This cvar sets your large map rotation.  Use it exactly like you would sv_maprotation.
// [map rotation]
set scr_large_rotation "gametype tdm map mtl_hobbiton map mp_the_garage map mp_navaronne2b map mp_elmechili2_v3 map mp_couch_lock_2 map mtl_pirates_day map mp_siegfriedline_final map mp_moh_town map mp_toujane map mp_matmata map mp_rhine map mp_brecourt"


// First gametype to load
//**************************************************************************************************
// gametypes: tdm, dm, sd, hq, ctf, lts, htf, ihtf, cnq, vip, ctfb, dom, ons, lms, esd, lib and chq
set g_gametype "dm"

//**************************************
// Map Rotation normal ( pick only one )
//**************************************
// DM:
//set sv_mapRotation "gametype dm map mp_brecourt gametype dm map mp_burgundy gametype dm map mp_carentan gametype dm map mp_dawnville gametype dm map mp_decoy gametype dm map mp_downtown gametype dm map mp_farmhouse gametype dm map mp_harbor gametype dm map mp_leningrad gametype dm map mp_matmata gametype dm map mp_railyard gametype dm map mp_rhine gametype dm map mp_toujane"

// TDM:
//set sv_mapRotation "gametype tdm map mp_brecourt gametype tdm map mp_burgundy gametype tdm map mp_carentan gametype tdm map mp_dawnville gametype tdm map mp_decoy gametype tdm map mp_downtown gametype tdm map mp_farmhouse gametype tdm map mp_harbor gametype tdm map mp_leningrad gametype tdm map mp_matmata gametype tdm map mp_railyard gametype tdm map mp_rhine gametype tdm map mp_toujane"

// SD:
//set sv_mapRotation "gametype sd map mp_breakout gametype sd map mp_brecourt gametype sd map mp_burgundy gametype sd map mp_carentan gametype sd map mp_dawnville gametype sd map mp_decoy gametype sd map mp_downtown gametype sd map mp_farmhouse gametype sd map mp_harbor gametype sd map mp_leningrad gametype sd map mp_matmata gametype sd map mp_railyard gametype sd map mp_rhine gametype sd map mp_toujane gametype sd map mp_trainstation"

// CTF:
//set sv_mapRotation "gametype ctf map mp_breakout gametype ctf map mp_brecourt gametype ctf map mp_burgundy gametype ctf map mp_carentan gametype ctf map mp_dawnville gametype ctf map mp_decoy gametype ctf map mp_downtown gametype ctf map mp_farmhouse gametype ctf map mp_harbor gametype ctf map mp_leningrad gametype ctf map mp_matmata gametype ctf map mp_railyard gametype ctf map mp_rhine gametype ctf map mp_toujane gametype ctf map mp_trainstation"

// HQ:
//set sv_mapRotation "gametype hq map mp_breakout gametype hq map mp_brecourt gametype hq map mp_burgundy gametype hq map mp_carentan gametype hq map mp_dawnville gametype hq map mp_decoy gametype hq map mp_downtown gametype hq map mp_farmhouse gametype hq map mp_harbor gametype hq map mp_leningrad gametype hq map mp_matmata gametype hq map mp_railyard gametype hq map mp_rhine gametype hq map mp_toujane gametype hq map mp_trainstation"

// CHQ:
//set sv_mapRotation "gametype chq map mp_breakout gametype chq map mp_brecourt gametype chq map mp_burgundy gametype chq map mp_carentan gametype chq map mp_dawnville gametype chq map mp_decoy gametype chq map mp_downtown gametype chq map mp_farmhouse gametype chq map mp_harbor gametype chq map mp_leningrad gametype chq map mp_matmata gametype chq map mp_railyard gametype chq map mp_rhine gametype chq map mp_toujane gametype chq map mp_trainstation"

// HTF:
//set sv_mapRotation "gametype htf map mp_breakout gametype htf map mp_brecourt gametype htf map mp_burgundy gametype htf map mp_carentan gametype htf map mp_dawnville gametype htf map mp_decoy gametype htf map mp_downtown gametype htf map mp_farmhouse gametype htf map mp_harbor gametype htf map mp_leningrad gametype htf map mp_matmata gametype htf map mp_railyard gametype htf map mp_rhine gametype htf map mp_toujane gametype htf map mp_trainstation"

// LTS:
//set sv_mapRotation "gametype lts map mp_breakout gametype lts map mp_brecourt gametype lts map mp_burgundy gametype lts map mp_carentan gametype lts map mp_dawnville gametype lts map mp_decoy gametype lts map mp_downtown gametype lts map mp_farmhouse gametype lts map mp_harbor gametype lts map mp_leningrad gametype lts map mp_matmata gametype lts map mp_railyard gametype lts map mp_rhine gametype lts map mp_toujane gametype lts map mp_trainstation"

map_rotate

// Starting Map
map gob_rats
