#include maps\mp\_utility;

main()
{
          maps\mp\mp_valley_summer_fx::main();
          maps\mp\_load::main();

          if(level.wwx_ambmapsound) ambientPlay("ambient_slick");

          game["allies"] = "american";
          game["axis"] = "german";
          game["attackers"] = "allies";
          game["defenders"] = "axis";
          game["american_soldiertype"] = "normandy";
          game["german_soldiertype"] = "normandy";

          

}