main()
{
        
	maps\mp\mp_kalsingrad_v2_fx::main();
	maps\mp\_load::main();

	if(level.wwx_ambmapfog) setExpFog(0.00028, .58, .57, .57, 0);
	if(level.wwx_ambmapsound) ambientPlay("ambient_mp_kalsingrad_v2");

	game["allies"] = "russian";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["russian_soldiertype"] = "coats";
	game["german_soldiertype"] = "winterlight";

	
	{
			
				
	}
}