main()
{
	if(level.wwx_ambmapfog) setExpFog(0.00015, 0.15, 0.14, 0.13, 0);
 
	//setCullDist (4500);

	maps\mp\_load::main();
	maps\mp\ub_fx::main();	
	if(level.wwx_ambmapsound) ambientPlay("ambient_mp_twin");

	game["allies"] = "american";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["american_soldiertype"] = "normandy";
	game["german_soldiertype"] = "normandy";

	setcvar("r_glowbloomintensity0","1");
	setcvar("r_glowbloomintensity1","1");
	setcvar("r_glowskybleedintensity0",".25");


			if(level.wwx_radiobased)
			{
				level.radio = [];
				level.radio[0] = spawn("script_model", (-5783, -1101, 22));
				level.radio[0].angles = (0, 0, 0);
				
				level.radio[1] = spawn("script_model", (-4281, -2044, 23.052));
				level.radio[1].angles = (0.150591, 91.9909, 7.17607);
				
				level.radio[2] = spawn("script_model", (-1809, -1911, 71));
				level.radio[2].angles = (0, 270, 0);
				
				level.radio[3] = spawn("script_model", (-287, -1269, 69.3237));
				level.radio[3].angles = (355.332, 181.076, -12.9977);
				
				level.radio[4] = spawn("script_model", (-992, -312, 197));
				level.radio[4].angles = (357.4, 0, 0);
				
				level.radio[5] = spawn("script_model", (-2210, 85, 42));
				level.radio[5].angles = (0, 270, 0);
				
				level.radio[6] = spawn("script_model", (-2318, 1272, 10));
				level.radio[6].angles = (0, 0, 0);
				
				level.radio[7] = spawn("script_model", (-903, 2144, -115));
				level.radio[7].angles = (0, 270, 0);
				
				level.radio[8] = spawn("script_model", (-638, 2000, 62));
				level.radio[8].angles = (0, 180, 0);
				
				level.radio[9] = spawn("script_model", (-1438, 3256, 3));
				level.radio[9].angles = (0, 270, 0);

				level.radio[10] = spawn("script_model", (-3064, 3003, 110));
				level.radio[10].angles = (0, 0, 0);

				level.radio[11] = spawn("script_model", (-5247.04, 3910.97, 70));
				level.radio[11].angles = (0, 85.8344, 0);

				level.radio[12] = spawn("script_model", (-7560, 3392, -137.567));
				level.radio[12].angles = (5.75164, 89.9344, -1.94154);

				level.radio[13] = spawn("script_model", (271, 1626, 13));
				level.radio[13].angles = (0, 270, 0);

				
			}

}