//****************************************************************************************
// COD2 - Misc Control
//****************************************************************************************
// Server / Client side modification for Call of Duty 2 multiplayer
// Updated : 06 October 2007 by Wildcard
// Email   : wildcard@wildcardsonline.nl
// Support WebSite: http://www.wildcardonline.nl
// This config  file controls the WW2X 1.8c Misc settings
//*******************************************************************************

//***************************************************************************************************
// Music Controls
//***************************************************************************************************
// spectator music
// 0 = disable, 1 = enable, default = 0
set wwx_specmusic "0"

// death music, when player is killed...this disables forced respawn!
// 0 = disable, 1 = enable, default = 0
set wwx_deathmusic "0"

// end of game music, this overrides statsboard & map voting music!
// 0 = disable, 1 = enable, default = 0
set wwx_endmusic "0"

// end of game music time - set this to the value you want to delay map rotation
// 10 = default, 30 = max
set wwx_endmusic_time "10"

// statsboard music
// 0 = disable, 1 = enable, default = 0
set wwx_statsmusic "0"

// map voting music
// 0 = disable, 1 = enable, default = 0
set wwx_votemusic "0"

//***************************************************************************************************
// Announcements Sounds
//***************************************************************************************************
// good luck - plays on first team spawn only
// 0 = disable, 1 = enable, default = 0
set wwx_goodluck "0"

// first kill per game/round
// 0 = disable, 1 = enable, default = 0
set wwx_firstblood "1"

// players connecting/disconnecting sound
// 0 = disable, 1 = enable, default = 0
set wwx_plcdsound "0"

// time announcer (time remaining and score)
// 0 = disable
// 1 = clock changes colour with time announcements
// 2 = clock colours stays white
set wwx_announcer "1"

// announce time (audio)
// 0 = disable, 1 = enable, default = 0
set wwx_antime "1"

// announce score (text)
// 0 = disable, 1 = enable, default = 0
set wwx_anscore "0"

//***************************************************************************************************
// Hud indicators
//***************************************************************************************************
// control death icons
// 0 = disable, 1 = enable, default = 0
set wwx_deathicons "1"

// control grenade indicators
// 0 = disable, 1 = enable, default = 0
set wwx_grenadeind "1"

// control hit blip
// 0 = disable, 1 = enable, default = 0
set wwx_codhitblip "0"

// Objective indicators (CTF, HQ, S&D)
// 0 = disable, 1 = enable, default = 0
set wwx_objindicator "1"

//***************************************************************************************************
// Welcome messages
//***************************************************************************************************
// the mod will automatically add, Welcome PLAYERSNAME to the YOURSERVERNAME server
// as the first line displayed and then the second line will inform the player of their voting status
// after then you have 3 lines you can customise, these are in the custom.str file.
//
// welcome player
// 0 = disable, 1 = enable, default = 0
set wwx_pwelcome "0"

// Set the number of messages to display
// 0 = disable, max = 3, default = 0
set wwx_pwelcome_msg "3"

// delay between welcome messages in seconds
// 0 = disable, max = 10, default = 0
set wwx_pwelcome_delay "1"

//***************************************************************************************************
// Fall damage modifiers
//***************************************************************************************************
// enable fall damage modifiers
set wwx_falldamage_enable "1"

// fall damage MAX height in ft
set wwx_falldamage_max "75"

// fall damage MIN height in ft
set wwx_falldamage_min "25"

//***************************************************************************************************
// Minefields
//***************************************************************************************************
// disable minefields, on some maps this is good as it makes the playing area a lot bigger,
// for example brecourt can benefit from this option!
// 0 = disable, 1 = enable, default = 0
//set wwx_minefields "0"

//*******************************************************************************
// Message of the day Messages (MOTD)
//*******************************************************************************
// There is no limit, the motd system will start over automaticly when the last
// motd message has been displayed.
// NEVER use motd0, it is reserved for the server itself.

// MOTD display delay
// 0 = disable, 1 = enable, default = 0
set wwx_motd_rotate "0"

// Set time in seconds between messages, it is advisable not to try and use colour symbols in the
// motd, the game kind of messes them up, its a case of trial and error!
// min = 5, max = 60, default = 5
set wwx_motd_delay "5"

// lines of text for message of the day, you can set as little or as many as you like!
set wwx_motd1 "^1Welcome ^7to my Server!"
set wwx_motd2 "Enjoy your stay and have a nice Time here."
set wwx_motd3 "Good Luck & Have Fun"
set wwx_motd4 "You can visit us here: ^1www.HellZone-am.de"
set wwx_motd5 "Admin: ^2*^9bM^2.^9Nightwing^2~^7"

//****************************************************************************************
// Server messages
//****************************************************************************************
// set the number of messages to be displayed, the messages are created in the
// custom.str file included with ww2x
// 0 = disable, max = 10, default = 0
set wwx_svrmsg "0"

// delay between server messages in seconds
// min = 1, max = 120, default = 30
//set wwx_svrmsg_delay_msg "3"

// delay before messages are displayed, in seconds ( handy if looping! )
// min = number of messages multiplied by delay between messages ( use "0" )
// default/min = number of messages * delay between messages, max = 900 (15 minutes!)
set wwx_server_msg_delay_main "0"

// display next map and/or next gametype, server messages are paused while this is displayed
// 0 = disabled, 1 = map only, 2 = gametype only, 3 = map and gametype, default = 0
//set wwx_svrmsg_info "3"

// display map server map rotation, this will display normal, player based and random rotations, if you have map
// voting enabled, it will display a message informing players that you use the map voting feature but will not display
// a rotation. Server messages are paused while this is displayed
// 0 = disable, 1 = enable, default = 0
//set wwx_svrmsg_rotation "1"

// loop messages?
// 0 = disable, 1 = enable, default = 0
set wwx_svrmsg_loop "1"

//******************************************************************************
// Statsboard
//******************************************************************************
// show the ww2x statsboard at the end of the match?
// 0 = disable, 1 = enable, default = 0
set wwx_stbd "1"

// allow kill and death stats to be shown?
// 0 = disable, 1 = enable, default = 1
set wwx_stbd_kd "1"

// allow scores and efficiency to be shown?
// 0 = disable, 1 = enable, default = 1
set wwx_stbd_se "1"

// time to display statsboard (in seconds)
// 0 = disable, max = 120, default = 20
set wwx_stbd_time "20"

// time to display statsboard, based on the number of stats (in seconds)
// e.g. if the board displays 10 stats, with this set to 5 the board lasts 50 seconds.
// If set to 0 then the maximum time will be used
// 0 = disable, max 10, default = 0
set wwx_stbd_tps "0"

// show rank or team icons on the statsboard
// If this is turned on, the max number of players in the list is 5, not 7
// 0 = disable, 1 = enable, default = 0
set wwx_stbd_icons "1"

// move the board to the right, so you can see the end-of-game chat
// 0 = disable, max 150, default = 0
set wwx_stbd_movex "1"

// allow fading effects on the statsboard
// 0 = disable, 1 = enable, default = 0
set wwx_stbd_fade "1"

// log the statsboard data into the log
// 0 = disable, 1 = enable, default = 0
set wwx_stbd_log "0"

//***************************************************************************************************
// Movie mode (letterbox)
//***************************************************************************************************
// adds a cinemascope effect to the hud
// 0 = disable, 1 = enable, default = 0
set wwx_moviemode "0"

//***************************************************************************************************
// Livestats!
//***************************************************************************************************
// show number of alive players in each team
// 0 = disable, 1 = enable, default = 0
set wwx_livestats "1"

//***************************************************************************************************
// logo
//***************************************************************************************************
// displays a logo in the top left of the screen, if you know what you're doing you can replace
// all these images or just the fixed COD2 ww2x logo with your own clanlogo, there is no
// official support for doing this!
// 0 = disable (default)
// 1 = fixed COD2 ww2x logo
// 2 = team flag with ww2x logo
set wwx_logopic "2"
