main()
{
maps\mp\mp_junobeach_fx::main();
maps\mp\_load::main();
if(level.wwx_ambmapsound) ambientPlay("ambient_mp_junobeach");

if(level.wwx_ambmapfog) setExpFog(0.00045, .58, .57, .57, 0);

game["allies"] = "british";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";

setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");

	if(level.wwx_radiobased)
	{
		level.radio = [];
		level.radio[0] = spawn("script_model", (-102, 1138, 178));
		level.radio[0].angles = (0, 0, 0);
		
		level.radio[1] = spawn("script_model", (-2094, 2792, 184));
		level.radio[1].angles = (0, 0, 0);
		
		level.radio[2] = spawn("script_model", (-4416, 1724, 32));
		level.radio[2].angles = (0, 90, 0);
		
		level.radio[3] = spawn("script_model", (-5558, 504, 114));
		level.radio[3].angles = (0, 90, 0);
		
		level.radio[4] = spawn("script_model", (-3314, 2106, 156));
		level.radio[4].angles = (0, 0, 0);
		
		level.radio[5] = spawn("script_model", (-4232, -168, 144));
		level.radio[5].angles = (0, 0, 0);
		
		level.radio[6] = spawn("script_model", (-970, -710, -4));
		level.radio[6].angles = (0, 90, 0);
		
		level.radio[7] = spawn("script_model", (-5470, 2408, 156));
		level.radio[7].angles = (0, 0, 0);
	}

}
