main()
{
	precacheFX();
	ambientFX();	
	
}

precacheFX()
{
	

	//ambient FX                            		                                                      																																																																																
	
	if(level.wwx_ambsmokefx) level._effect["thin_light_smoke_L"]				= loadfx ("fx/smoke/thin_light_smoke_L.efx");         																																								
	
}

ambientFX()
{


if(level.wwx_ambsmokefx) maps\mp\_fx::loopfx("thin_light_smoke_L", (-1752,-1192,-80), 1, (1752,-1192,-80));



}