main()
{
	maps\mp\_load::main();
	maps\mp\mp_maaloy_cod2_fx::main();

	if(level.wwx_ambmapfog) setExpFog(0.00015, 0.8, 0.8, 0.8, 0);
	if(level.wwx_ambmapsound) ambientPlay("ambient_mp_maaloy_cod2");
	
	game["allies"] = "british";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["british_soldiertype"] = "normandy";
	game["german_soldiertype"] = "normandy";

	setcvar("r_glowbloomintensity0","1");
	setcvar("r_glowbloomintensity1","1");
	setcvar("r_glowskybleedintensity0",".5");




	if (level.wwx_radiobased)
	{
		radio = spawn ("script_model", (0,0,0));
		radio.origin = (1759, -146, -911);
		radio.angles = (0, 270, 0);
		radio.targetname = "hqradio";

		radio = spawn ("script_model", (0,0,0));
		radio.origin = (2563, -901, -981);
		radio.angles = (0, 0, 0);
		radio.targetname = "hqradio";

		radio = spawn ("script_model", (0,0,0));
		radio.origin = (3768, 466, -952);
		radio.angles = (0, 0, 0);
		radio.targetname = "hqradio";

		radio = spawn ("script_model", (0,0,0));
		radio.origin = (2229, 1325, -679);
		radio.angles = (0, 90, 0);
		radio.targetname = "hqradio";
			
		radio = spawn ("script_model", (0,0,0));
		radio.origin = (1254, 1242, -608);
		radio.angles = (0, 90, 0);
		radio.targetname = "hqradio";

		radio = spawn ("script_model", (0,0,0));
		radio.origin = (-226, -110, -925);
		radio.angles = (0, 90, 0);
		radio.targetname = "hqradio";

		radio = spawn ("script_model", (0,0,0));
		radio.origin = (484, -1338, -1032);
		radio.angles = (0, 90, 0);
		radio.targetname = "hqradio";

		radio = spawn ("script_model", (0,0,0));
		radio.origin = (947, -2133, -1052);
		radio.angles = (0, 270, 0);
		radio.targetname = "hqradio";

		radio = spawn ("script_model", (0,0,0));
		radio.origin = (-24, -55, -1004);
		radio.angles = (0, 0, 0);
		radio.targetname = "hqradio";
	}


}
