//****************************************************************************************
// COD2 - Weapon Control
//****************************************************************************************
// Server / Client side modification for Call of Duty 2 multiplayer
// Updated : 06 October 2007 by Wildcard
// Email   : wildcard@wildcardsonline.nl
// Support WebSite: http://www.wildcardonline.nl
// This config  file controls the WW2X 1.8c Weapon settings
//*******************************************************************************

//**************************************************************************************
// Weapons on back (only when the addon is loaded or intergrated)
//**************************************************************************************
set wwx_wepsonback "1"

//****************************************************************************************
// weapon loadout and menu system
//****************************************************************************************
// Map or Gametype based weapon control - On some maps or gametypes
// you may wish to allow only one particular class of weapons to be used,
// simply add the map or gametype name to the end of the dvar and then
// set the value. NB: for russians the PPSH as an MG, so that way all teams
// will have an MG to use!

// 0 = disabled(all weapons available per team (COD2 stock system!)) (default)
// 1 = pistols only
// 2 = sniper only
// 3 = machine gun only
// 4 = submachine gun only
// 5 = rifles only
// 6 = bolt action only
// 7 = knives only
// 8 = shotgun only

// if you want your server to only use one group of weapons all the time
// the stock menu will appear if you use the setting 0, also note that using
// any other option than 0 will disable the secondary weapons system!
set wwx_wepo_class "6"

// or you may wish to use one class of weapons on a particalar map or
// gametype, or even both?...here are some examples... remember not
// to use // if you decide to create one!

//set wwx_wepo_class_mp_dawnville "1"
//set wwx_wepo_class_mp_carentan "2"
//set wwx_wepo_class_mp_brecourt "3"
//set wwx_wepo_class_mp_breakout "4"
//set wwx_wepo_class_mp_matmata "5"
//set wwx_wepo_class_mp_trainstation "6"
//set wwx_wepo_class_mp_decoy "7"
//set wwx_wepo_class_mp_rhine "8"

// Stock Maps

set wwx_wepo_class_mp_burgundy "5" 
set wwx_wepo_class_mp_brecourt "0"
set wwx_wepo_class_mp_decoy "8"

// Custom Maps

set wwx_wepo_class_mtl_pirates_day "2"
set wwx_wepo_class_mtl_pirates "2"
set wwx_wepo_class_el_katarv1 "2"
set wwx_wepo_class_mp_boneville "5"
set wwx_wepo_class_mp_karkand_reboot "2"
set wwx_wepo_class_mp_wspawn "5"
set wwx_wepo_class_mp_marketsqr "5"

// Team or non-team based weapons menu's
// if you would like to have all weapons available from a particular class
// for all teams, set this next option to 0, otherwise set this to 1 (default)
set wwx_wepo_team_only "0"

// If you decide to use the above options, you can also set the allowed
// status for frag and smoke grenades, this applies to all weapon classes.
// allow grenades with weapon class option?
// 0 = disable
// 1 = frag grenades only
// 2 = smoke grenades only
// 3 = frag and smoke grenades
set wwx_wepo_allow_grenades "3"

// ammo loadout, you can choose here whether to use the stock ammo loadouts for weapons
// or use the rank system loadouts (not frag or smoke grenades!), if the ranks system is disalbed
// this value is forced to stock loadouts!
// 0 = stock loadouts (these can be adjusted in the weapon ammo limit section below)
// 1 = use rank system loadout (configured in the ranksystem.cfg)
set wwx_wepo_loadout "0"

//***************************************************************************************************
// Secondary weapon system 
//***************************************************************************************************
// You may wish to use another weapon as secondary rather than COD2's default pistol,
// by enabling this system you will have an additional menu for to choose a secondary
// weapon from, you can even still have the pistol! making that 3 weapons at any one time!
// NB: when enabling a weapon only based setting, this option is automatically disabled.

// Allow secondary weapon system
// 0 = disable
// 1 = enable (same team weapon menu only displayed)
// 2 = enable (enemy team weapon menu displayed)
set wwx_wepo_secondary "0"

// examples
// set wwx_wepo_secondary_mp_carentan "1"
// set wwx_wepo_secondary_tdm "1"
// set wwx_wepo_secondary_ctf_mp_dawnville "1"

//***************************************************************************************************
// enemy weapon usage
//***************************************************************************************************
// this monitor the usage of enemy weapons in the primary and secondary weapon slots for
// enemy weapons picked up, this function is disabled and forced to allow usage of enemy
// weapons in non-teamplay based gametypes and when using the weapon class based menus
// 0 = allowed
// 1 = allowed only if ammo of current weapon in that slot falls below %
// 2 = not allowed 
set wwx_wepo_enemy "0"

// Overide %, if you have chosen option 1 for enemy weapon usage
// you can overide the % value here ( 0% - 100%)
//set wwx_wepo_cent "20"

//***************************************************************************************************
// pistol settings
//***************************************************************************************************
// for the secondary system and all weapon modes except 0 and 1, you can also set
// whether the player is allowed a sidearm (pistol)
// 0 = disabled
// 1 = enabled (cannot be exchanged for another weapon during play)
// 2 = enabled (can be exchanged for another weapon during play)
set wwx_wepo_sidearm "2"

//****************************************************************************************
// offhand (grenade) loadout system
//****************************************************************************************
// You can choose how you would like the frag and smoke grenades to be granted
// to players joining you server.

// frag grenade loadout
// 0 = weapon class (stock)
// 1 = use ranksystem frag loadout (only available, if ranksystem enabled)
// 2 = fixed ammo every spawn
// 3 = random ammo every spawn
// NB: if the ranks system is disalbed this value is forced to stock loadouts!
set wwx_frag_loadout "1"

// option 0 - weapon class stock frag grenade ammo
// min = 0, max = 9, default = 2
//set wwx_wepo_frag_stock_sniper "2"
//set wwx_wepo_frag_stock_rifle "2"
//set wwx_wepo_frag_stock_mg "2"
//set wwx_wepo_frag_stock_smg "2"
//set wwx_wepo_frag_stock_shot "2"
//set wwx_wepo_frag_stock_rl "2"

// option 1 - these settings is in the ranksystem.cfg

// option 2 - fixed frag grenade ammo every spawn (0 - 9)
//set wwx_wepo_frag "7"

// option 3 - random frag grenade ammo every spawn (0 - 9)
//set wwx_wepo_frag_random "9"

// smoke grenade loadout
// 0 = weapon class (stock)
// 1 = use ranksystem frag loadout (only available, if ranksystem enabled)
// 2 = fixed ammo every spawn
// 3 = random ammo every spawn
// NB: if the ranks system is disalbed this value is forced to stock loadouts!
set wwx_smoke_loadout "1"

// option 0 - weapon class stock smoke grenade ammo choose
// min = 0, max = 9, default = 1
//set wwx_wepo_smoke_stock_sniper "1"
//set wwx_wepo_smoke_stock_rifle "1"
//set wwx_wepo_smoke_stock_mg "1"
//set wwx_wepo_smoke_stock_smg "1"
//set wwx_wepo_smoke_stock_shot "1"
//set wwx_wepo_smoke_stock_rl "1"

// option 1 - these settings is in the ranksystem.cfg

// option 2 - fixed smoke grenade ammo every spawn (0 - 9)
//set wwx_wepo_smoke "7"

// option 3 - random smoke grenade ammo every spawn (0 - 9)
//set wwx_wepo_smoke_random "9"

//***************************************************************************************************
// Grenade warning (battlechatter)
//***************************************************************************************************
// when a player throws a frag grenade, if a team mate is near them or they are in the area
// of the impact point, a warning will be issued..., the enemy will sometimes also warn there
// team, if they see a frag or smoke grenade near them too! this option is disabled in DM
// automatically
// 0 = disable, 1 = enable, default = 0
//set wwx_grenadewarn "1"

//***************************************************************************************************
// Tripwires
//***************************************************************************************************
// if enabled, by going prone and holding down the melee key, you can cycle through frag
// and smoke grenades then, release the melee key, you will then be able to hold down the
// melee key again and place the tripwire, you can also defuse any tripwire but take extra
// care, you might just blow yourself up!

// set tripwire options
// 0 = disabled (default)
// 1 = enabled
// 2 = enabled - don't count teamkills
// 3 = enabled - don't trigger on teammates)
set wwx_tripwire "0"

// tripwire for each team (in DM this number will be doubled)
// min = 1, max = 10, default = 5
set wwx_tripwire_limit "4"

// display warning for teammates
// 0 = disable, 1 = enable, default = 0
set wwx_tripwire_warning "0"

// tripwire explosion damage radius (in feet)
// min = 1, max = 999 (lots of damage), default = 12
set wwx_tripwire_radius "20"

//***************************************************************************************************
// Coloured/type Smoke Grenades
//***************************************************************************************************
// No messing around with weapon files and efx files here there and everywher, with
// ww2x , it's all made easy for you. Just choose a colour/type for each nationallity, there's
// even one for the ladies in there!
//
// Colour/type codes
// 0 = Stock Grey
// 1 = Blue
// 2 = Green
// 3 = Orange
// 4 = Pink ? hehe
// 5 = Red
// 6 = Yellow
//****************************************************************************************************
// Special smokes Note DO NOT USE SPECIAL FRAGS AND SMOKES TOGETHER...WONT WORK (xcept knife smokes)
// ...USE OR SPECIAL FRAGGRENADES WITH NORMAL SMOKES OR SPECIAL SMOKES WITH NORMAL GRENADES
// grenades and smokes must be allowed ofcourse to use them
//****************************************************************************************************
// 7 = Knives (replaces smoke grenades)
// 8 = Fire grenades
// 9 = Gas grenades
// 10 = Sticky bombs
// 11 = Satchels

// American smoke grenade colour/type?
set wwx_american_smoke "2"

// British smoke grenade colour/type?
set wwx_british_smoke "1"

// Russian smoke grenade colour/type?
set wwx_russian_smoke "5"

// German smoke grenade colour/type?
set wwx_german_smoke "3"

//****************************************************************************************************
// Special grenades Note DO NOT USE SPECIAL FRAGS AND SMOKES TOGETHER...WONT WORK (xcept knife smokes)
// ...USE OR SPECIAL FRAGGRENADES WITH NORMAL SMOKES OR SPECIAL SMOKES WITH NORMAL GRENADES
// grenades and smokes must be allowed ofcourse to use them
//****************************************************************************************************
set wwx_fire_grenades "0"  //default = 0
set wwx_gas_grenades "0"    //default = 0
set wwx_sticky_grenades "0"  //default = 0
set wwx_satchels "0"  //default = 0

//***************************************************************************************************
// drop weapons on death
//***************************************************************************************************
// drop weapons on death (if it has ammo left)
// 0 = disabled (default)
// 1 = normal COD2 method, only current weapon is dropped
// 2 = primary weapon dropped only
// 3 = primaryb (secondary) weapon dropped only
// 4 = both primary & primaryb (secondary) are dropped
set wwx_wepo_drop_weps "4"

// drop grenades on death
// 0 = disabled (default)
// 1 = only drop frag grenades
// 2 = only drop smoke grenades
// 3 = drop frag and smoke grenades
set wwx_wepo_drop_grenades "1"

//***************************************************************************************************
// MG42's and 30 cals (turrets) settings
//***************************************************************************************************
// Disable all fixed 30Cals in the map (0 = no, 1 = yes) (default 0)
set wwx_30cal_disable "1"

// Disable all fixed MG42s in the map (0 = no, 1 = yes) (default 0)
set wwx_mg42_disable "1"

// Disable placing pointer (0 = no, 1 = yes) (default 0)
set wwx_disablemgpointer "1"

// disable sprinting while carying a turret (0 = no, 1 = yes) (default 0)
set wwx_heavy_mg "1"

// Times before a fixed turret overheats (0 = disabled, any other = time in seconds (default 10)
set wwx_turret_overheat "5"

// Time before an overheated turret starts to cool down (time in seconds) (default 5)
set wwx_turret_cooldown "5"

//***************************************************************************************************
// ammo crates
//***************************************************************************************************
// number of ammo crates per team, in DM all ammo crates will respond to all players and
// this setting will be halfed! please note this option will increase gamestate!
// 0 = disabled, max = 8, default = 0
//set wwx_amc_perteam "2"

// message display for ammo crates
// 0 = left, above compass (default)
// 1 = centre screen
// 2 = scroll text area centre top -- adds to gamestate!
// 3 = bottom centre -- adds to gamestate!
//set wwx_amc_msg "0"

//****************************************************************************************
// Weapon Damage Modifiers
//****************************************************************************************
// frag grenades have increased damage by default in ww2x to 150% but can be restored to
// stock damage by setting the dmgmod cvar to 100. All values are in percent, i.e. 100 = 100%
// which is normal weapon damage. remember, if you wish to use any of theses settings,
// remove the // in front of the 'set' command.

// Global switch, 0 = off 1 = on
set wwx_wdmodon "1"

// sniper rifles
set wwx_wdm_springfield_mp "100"
set wwx_wdm_enfield_scope_mp "100"
set wwx_wdm_mosin_nagant_sniper_mp "100"
set wwx_wdm_kar98k_sniper_mp "100"
set wwx_wdm_g43sniper "100"

// rifles
set wwx_wdm_m1carbine_mp "100"
set wwx_wdm_m1garand_mp "100"
set wwx_wdm_enfield_mp "100"
set wwx_wdm_mosin_nagant_mp "100"
set wwx_wdm_SVT40_mp "100"
set wwx_wdm_kar98k_mp "100"
set wwx_wdm_g43_mp "100"

// machine gun (mg)
set wwx_wdm_bar_mp "100"
set wwx_wdm_bren_mp "100"
set wwx_wdm_ppsh_mp "70"
set wwx_wdm_mp44_mp "100"

// submachine gun (smg)
set wwx_wdm_greasegun_mp "100"
set wwx_wdm_thompson_mp "100"
set wwx_wdm_sten_mp	 "100"
set wwx_wdm_PPS42_mp "100"
set wwx_wdm_mp40_mp "100"

// shotgun
set wwx_wdm_shotgun_mp "40"

// panzerschreck
set wwx_wdm_panzerschreck_mp "100"
set wwx_wdm_panzerschreck_allies "100"

// pistols
set wwx_wdm_colt_mp "100"
set wwx_wdm_webley_mp	"100"
set wwx_wdm_TT30_mp "100"
set wwx_wdm_luger_mp "100"

// knives
set wwx_wdm_knife_mp "100" //(replacement for pistols)
set wwx_wdm_knive_mp "100" //(main weapon)

// frag grenades
set wwx_wdm_frag_american_mp "150"
set wwx_wdm_frag_british_mp "150"
set wwx_wdm_frag_german_mp "150"
set wwx_wdm_frag_russian_mp "150"

// Turret  weapons
set wwx_wdm_mg42_bipod_duck_mp "100"
set wwx_wdm_mg42_bipod_prone_mp "100"
set wwx_wdm_mg42_bipod_stand_mp "100"
set wwx_wdm_mg30cal_stand_mp "100"
set wwx_wdm_mg30cal_prone_mp "100"
set wwx_wdm_mobile_30cal "100"
set wwx_wdm_mobile_mg42 "100"
set wwx_wdm_30cal_mp "100"
set wwx_wdm_mg42_mp "100"

//***************************************************************************************************
// weapons limiter
//***************************************************************************************************
// You may wish to use a fixed number of a particular weapon available per game, so here
// you can set a limit per map for each of the COD2 weapons. NB: this option is automatically
// disabled when enabling a weapon only setting! (0 will disable a weapon completely, max and
// default for weapons is 99, grenades is 999) remember, if you wish to use any of theses settings,
// remove the // in front of the 'set' command. Ensure you leave enough weapons for how many
// slots your server holds.

// Global switch, 0 = off 1 = on (default 0)
set wwx_weaponlimit "1"

// sniper rifles
set wwx_springfield_limit "2"
set wwx_enfield_scope_limit "2"
set wwx_mosin_nagant_sniper_limit "2"
set wwx_kar98k_sniper_limit "2"
set wwx_g43_sniper_limit "2"

// rifles
set wwx_m1carbine_limit "99"
set wwx_m1garand_limit "99"
set wwx_enfield_limit "99"
set wwx_mosin_nagant_limit "99"
set wwx_SVT40_limit "99"
set wwx_kar98k_limit "99"
set wwx_g43_limit "99"

// machine gun (mg)
set wwx_bar_limit "4"
set wwx_bren_limit "4"
set wwx_ppsh_limit "4"
set wwx_mp44_limit "4"
set wwx_mg30cal_limit "4"
set wwx_mg42_limit "4"
set wwx_dmg30cal_limit "0"
set wwx_dmg42_limit "0"

// submachine gun (smg)
set wwx_greasegun_limit "4"
set wwx_thompson_limit "4"
set wwx_sten_limit "4"
set wwx_PPS42_limit "4"
set wwx_mp40_limit "4"

// shotgun
set wwx_shotgun_limit "2"

// panzerschreck
set wwx_panzer_limit "0"
set wwx_bazooka_limit "0"

// pistols
set wwx_colt_limit "99"
set wwx_webley_limit "99"
set wwx_TT30_limit "99"
set wwx_luger_limit "99"

// knives
set wwx_knife_limit "5"  //(replacement for pistols)
set wwx_knive_limit "0"  //(main weapon)

// frag grenades
set wwx_frag_american_limit	"999"
set wwx_frag_british_limit "999"
set wwx_frag_german_limit "999"
set wwx_frag_russian_limit "999"

// wmd binoculars
// if using the rank system, you can limit the amount
// of wmd capable binoculars
set wwx_wmd_binocular_limit	"0"

//***************************************************************************************************
// ammo limiter (gun clips)
//***************************************************************************************************
// If you are not using the rank system for weapon ammo loadouts, you may wish to set
// fixed loadouts for the weapons available during your games. The value range is goes from
// 0 - 999, remember the player will always have a full clip to start! remember, if you wish to
// use any of theses settings, remove the // in front of the 'set' command.

// sniper rifles
set wwx_springfield_ammo_limit "60" // default 60
set wwx_enfield_scope_ammo_limit "60" // default 60
set wwx_mosin_nagant_sniper_ammo_limit	"60"	// default 60
set wwx_kar98k_sniper_ammo_limit "60" // default 60
set wwx_g43_sniper_ammo_limit "100" // default 100

// rifles
set wwx_m1carbine_ammo_limit "90" // default 90
set wwx_m1garand_ammo_limit "96" // default 96
set wwx_enfield_ammo_limit "60" // default 60
set wwx_mosin_nagant_ammo_limit	"60" // default 60
set wwx_SVT40_ammo_limit "100" // default 100
set wwx_kar98k_ammo_limit "60" // default 60
set wwx_g43_ammo_limit "100"	// default 100

// machine gun (mg)
set wwx_bar_ammo_limit "120"	// default 120
set wwx_bren_ammo_limit	"180" // default 180
set wwx_ppsh_ammo_limit "213"	// default 213
set wwx_mp44_ammo_limit "180"	// default 180
set wwx_mg30cal_ammo_limit "250"	// default 250
set wwx_mg42_ammo_limit "250"	// default 250
set wwx_dmg30cal_ammo_limit "250"	// default 250
set wwx_dmg42_ammo_limit "250"	// default 250

// submachine gun (smg)
set wwx_greasegun_ammo_limit "192"	// default 192
set wwx_thompson_ammo_limit"180" // default 180
set wwx_sten_ammo_limit "192" // default 192
set wwx_PPS42_ammo_limit "210" // default 210
set wwx_mp40_ammo_limit "192" // default 192

// shotgun
set wwx_shotgun_ammo_limit "60" // default 60

// panzerschreck
set wwx_panzer_ammo_limit "4" // default 4
set wwx_bazooka_ammo_limit "4" // default 4

// pistols
set wwx_colt_ammo_limit "21" // default 21
set wwx_webley_ammo_limit	"18" // default 18
set wwx_TT30_ammo_limit "24" // default 24
set wwx_luger_ammo_limit "24" // default 24

// knives
set wwx_knife_ammo_limit "20" // default 20 (pistol & smoke replacements)
set wwx_knive_ammo_limit "20" // default 20  (main weapon)

//***************************************************************************************************
// Weapons					// default 0, 0 = off, 1 = on
//***************************************************************************************************
// Remember, if you wish to use any of theses settings, remove the // in front of the 'set' command.
// Weapon Ammo Pools
set g_weaponAmmoPools "1"

// Pistols
set scr_allow_colt "1"
set scr_allow_luger "1"
set scr_allow_webley "1"
set scr_allow_tt30 "1"

//Snipers
set scr_allow_enfieldsniper "1"
set scr_allow_kar98ksniper "1"
set scr_allow_nagantsniper "1"
set scr_allow_springfield "1"
set scr_allow_g43sniper "1"

// Rifles
set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_nagant "1"
set scr_allow_g43 "1"
set scr_allow_svt40 "1"

// MGs
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_mp44 "1"
set scr_allow_ppsh "1"
set scr_allow_mg30cal "1"   
set scr_allow_mg42 "1"
set scr_allow_dmg30cal "0" //deployables...hold aim down sight key to plant or pickup
set scr_allow_dmg42 "0"    //deployables...hold aim down sight key to plant or pickup

//SMGs
set scr_allow_sten "1"
set scr_allow_mp40 "1"
set scr_allow_thompson "1"
set scr_allow_pps42 "1"
set scr_allow_greasegun "1"

// Shotgun
set scr_allow_shotgun "1"

// Panzerschreck
set scr_allow_panzerschreck "0"
set scr_allow_bazooka "0"

// Grenades
set scr_allow_smokegrenades "0"
set scr_allow_fraggrenades "1"

// Knives  0 = no, 1 = yes, default = 1
// when set to 1 (default) the pistols are replaced by knives
set scr_allow_knife "0"

// Knives
// Main weapon (not replacement for pistols)
set scr_allow_knive "1"

//*********************************************************************************************************************
// Player LandMines
//*********************************************************************************************************************
// Landmines can be planted by going PRONE and pressing use
// Landmines can be defused by crouching/prone and pressing use
// (there will be an indicator when you are close enough to defuse)
//*********************************************************************************************************************
// 0 = disabled
// 1 = enabled (default)
set wwx_landmines "0"

// landmine loadout
// 0 = use weapon classes (see below)
// 1 = use ranksystem (if ranksystem enabled; see ranksystem.cfg) (default)
set wwx_landmines_loadout "1"

// Max number of deployed mines per team (team based) or per player (DM style)
// min = 1, max = 32 (default = 5)
set wwx_landmines_max "10"
set wwx_landmines_max_dm "3"

// FIFO: First In - First Out
// Deletes oldest mine if more than max have been deployed.
// 0 = disabled
// 1 = enabled (default)
set wwx_landmines_fifo "1"

// Landmine plant time
// Sets the number of seconds required to plant a mine
// min = 3, max= 20 (default = 5)
set wwx_landmine_plant_time "5"

// Landmine defuse time
// Sets the number of seconds required to defuse a mine
// min = 3, max = 20 (default = 5)
set wwx_landmine_defuse_time "5"

// Landmine warnings
// Determines if a warning HUD element appears on a player's
// screen if he starts to get too close to a landmine.
// 0 = no warnings
// 1 = warnings (default)
set wwx_landmine_warning "1"

// Mine depth
// This chooses between two different depth options for the mines.
// 1 = 1 unit into the ground (easier to see)
// 2 = 2 units into the ground (harder to see) (default)
set wwx_landmine_depth "2"

// Owner protection for DM style games
// A landmine will not blow up on its owner (also suppresses warning).
// 0 = disabled
// 1 = enabled (default)
set wwx_landmine_ownersafe "1"

// Team protection for team based games
// A landmine will not blow up on owner or teammates (also suppresses warning).
// 0 = disabled
// 1 = enabled (default)
set wwx_landmine_teamsafe "1"

// Check surfacetype before planting mine
// If enabled you can only plant mines on "beach", "dirt", "grass", "ice", "mud", "sand" and "snow".
// 0 = disabled (default)
// 1 = enabled
set wwx_landmine_surfacecheck "1"

// Mine Limiter
// Lets you choose which weapontypes gets x amount of mines (max = 9)
// Sniper = kar98k_sniper, mosin_nagant_sniper, springfield, g43_sniper, enfield_scope
// Boltaction = kar98k, mosin_nagant, enfield
// Semiauto = m1garand, g43, svt40
// Smg = greasegun, mp40, sten, pps42, thompson, m1carabine
// Mg = bar, bren, mp44, ppsh
// Shotgun = shotgun
// Panzer = panzerschreck, panzerschreck_allies
// Knife = knife, knive
// Pistol = webley, colt, luger, tt30
//
set scr_allow_mine_sniper 1
set scr_allow_mine_boltaction 1
set scr_allow_mine_semiauto 1
set scr_allow_mine_smg 1
set scr_allow_mine_mg 1
set scr_allow_mine_shotgun 1
set scr_allow_mine_panzer 1
set scr_allow_mine_knife 1
set scr_allow_mine_pistol 1

//set scr_mine_trip_distance "40"  //10 to 100, default = 20
//set scr_mine_defuse_distance "50"  //15 to 105, default = 50 (must be bigger then trip distance)
//set scr_mine_warn_distance "60"  //20 to 250, default = 150 (must be bigger then defuse distance)

