main()
{
	maps\mp\_load::main();
	maps\mp\mp_buhlert_fx::main();
	maps\mp\mp_buhlert_radar::main();
	maps\mp\mp_buhlert_watermill::main();
	maps\mp\mp_buhlert_crate::main();
	maps\mp\mp_buhlert_cableway::main();
	maps\mp\mp_buhlert_stukafly::main();

	setCullFog (0, 6000, .32, .36, .40, 0);
	if(level.wwx_ambmapsound) ambientPlay("ambient_mp_buhlert");

	game["allies"] = "american";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["american_soldiertype"] = "normandy";
	game["german_soldiertype"] = "normandy";

	setcvar("r_glowbloomintensity0","1");
	setcvar("r_glowbloomintensity1","1");
	setcvar("r_glowskybleedintensity0",".25");

	getent ("marleen","targetname") playloopsound ("marleen");
	getent ("bunker1","targetname") playloopsound ("bunker1");

      if(level.wwx_ambfliesfx)
      {
	getent ("horse_fly","targetname") playloopsound ("horse_fly");
	getent ("cow_fly","targetname") playloopsound ("horse_fly");
      }

	getent ("tower_wind1","targetname") playloopsound ("tower_wind");
	getent ("tower_wind2","targetname") playloopsound ("tower_wind");
	getent ("traktor","targetname") playloopsound ("traktor");
	getent ("mill","targetname") playloopsound ("mill");

	if(level.wwx_ambfirefx) getent ("fire_sound","targetname") playloopsound ("fire_sound");

	getent ("grillen","targetname") playloopsound ("grillen");
	getent ("grillen2","targetname") playloopsound ("grillen");

	if(level.wwx_radiobased)
	{
		level.radio = [];
		level.radio[0] = spawn("script_model", (-453.987, -903.967, 191));
		level.radio[0].angles = (0, 332, 0);		
		
		level.radio[1] = spawn("script_model", (-2406.01, -1966.03, 68));
		level.radio[1].angles = (0, 152, 0);	

		level.radio[2] = spawn("script_model", (-2477.03, -88.9873, -155));
		level.radio[2].angles = (0, 62, 0);

		level.radio[3] = spawn("script_model", (-547.865, 329.034, 48));
		level.radio[3].angles = (0, 80, 0);

		level.radio[4] = spawn("script_model", (638.601, 55.9082, 74));
		level.radio[4].angles = (0, 276, 0);

		level.radio[5] = spawn("script_model", (-675.908, -931.399, -152));
		level.radio[5].angles = (0, 6, 0);
	}

}