main() {
	maps\mp\_load::main();
      if(level.wwx_ambmapsound) ambientPlay("ambient_pst_snipe_town_v2");

      game["allies"] = "british";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["british_soldiertype"] = "africa";
	game["german_soldiertype"] = "africa";


	}