main()
{
maps\mp\_load::main();
if(level.wwx_ambmapsound) ambientPlay("ambient_mp_boneville");
maps\mp\stukafly_bon::main();
maps\mp\boneville_fx::main();

game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";

getent ("music","targetname") playloopsound ("armee");






if(level.wwx_radiobased)
	{
		level.radio = [];
		level.radio[0] = spawn("script_model", (-1453, -1746, 62));
		level.radio[0].angles = (0, 270, 0);		
		
		level.radio[1] = spawn("script_model", (-2098, 345, 9));
		level.radio[1].angles = (0, 180, 0);	

		level.radio[2] = spawn("script_model", (328, 72, 66));
		level.radio[2].angles = (0, 180, 0);

		level.radio[3] = spawn("script_model", (-343, 400, 203));
		level.radio[3].angles = (0, 0, 0);

		level.radio[4] = spawn("script_model", (158, 1696, 61));
		level.radio[4].angles = (0, 270, 0);

		level.radio[5] = spawn("script_model", (-55, 2632, 319));
		level.radio[5].angles = (0, 0, 0);

		level.radio[6] = spawn("script_model", (-1321, -792, 306));
		level.radio[6].angles = (0, 180, 0);
}
}

