main()
{	
	setCullFog(3000, 7500, 0.55, 0.6, 0.55, 0);
	
	maps\mp\mp_st_gatien_fx::main();
	maps\mp\_load::main();
	
	if(level.wwx_ambmapsound) ambientPlay("ambient_gatien");

	game["allies"] = "british";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["british_soldiertype"] = "normandy";
	game["german_soldiertype"] = "normandy";


	if(level.wwx_radiobased)
	{
		level.radio = [];
		level.radio[0] = spawn("script_model", (609, 7, 43));
		level.radio[0].angles = (0, 140, 0);
		
		level.radio[1] = spawn("script_model", (1870, 255, 50));
		level.radio[1].angles = (358, 165, 0.46);
		
		level.radio[2] = spawn("script_model", (2413, -1193, 45));
		level.radio[2].angles = (0, 180, 0);
		
		level.radio[3] = spawn("script_model", (1605, -1666, 51));
		level.radio[3].angles = (0, 223, 0);
		
		level.radio[4] = spawn("script_model", (167, -1774, 39));
		level.radio[4].angles = (0, 335, 0);
		
		level.radio[5] = spawn("script_model", (-528, -2437, 170));
		level.radio[5].angles = (1.225, 355, 2.63);
		
		level.radio[6] = spawn("script_model", (-943, -2455, 55));
		level.radio[6].angles = (0, 50, 0);
		
		level.radio[7] = spawn("script_model", (-777, -3065, 52));
		level.radio[7].angles = (0, 175, 0);
		
		level.radio[8] = spawn("script_model", (-1680, -2725, 176));
		level.radio[8].angles = (0, 0, 0);
		
		level.radio[9] = spawn("script_model", (-1920, -1382, 29));
		level.radio[9].angles = (0, 30, 0);
		
		level.radio[10] = spawn("script_model", (-971, -1622, 177));
		level.radio[10].angles = (358, 260, 0.35);
		
		
	}
}