main()
{
maps\mp\mp_mirage_ver4_fx::main();
maps\mp\_load::main();

// setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
if(level.wwx_ambmapsound) ambientPlay("ambient_mp_mirage_ver4");

game["allies"] = "british";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "africa";
game["german_soldiertype"] = "africa";

// Set some cvars
setcvar("r_glowbloomintensity0","1");
setcvar("r_glowbloomintensity1","1");
setcvar("r_glowskybleedintensity0",".5");

if(getcvar("g_gametype") == "hq")
{
level.radio = [];
level.radio[0] = spawn("script_model", (-1063.65, 712.146, 0));
level.radio[0].angles = (0, 45, 0);

level.radio[1] = spawn("script_model", (-2032, 2200, 336));
level.radio[1].angles = (0, 265, 0);

level.radio[2] = spawn("script_model", (-1512, 416, 257));
level.radio[2].angles = (0, 180, 0);

level.radio[3] = spawn("script_model", (-680, -184, 240));
level.radio[3].angles = (0, 270, 0);

level.radio[4] = spawn("script_model", (56, 176, 0));
level.radio[4].angles = (0, 90, 0);

level.radio[5] = spawn("script_model", (-3312, 216, -45));
level.radio[5].angles = (0, 270, 0);

level.radio[6] = spawn("script_model", (904, 936, 152));
level.radio[6].angles = (0, 270, 0);

level.radio[7] = spawn("script_model", (-712, 2488, -64));
level.radio[7].angles = (0, 15, 0);

level.radio[8] = spawn("script_model", (984, 2328, 192));
level.radio[8].angles = (0, 90, 0);

level.radio[9] = spawn("script_model", (512, 1701, 195));
level.radio[9].angles = (0, 105, 0);

level.radio[10] = spawn("script_model", (-832, 3360, 207));
level.radio[10].angles = (0, 330, 0);

level.radio[11] = spawn("script_model", (-408, 960, 192));
level.radio[11].angles = (0, 360, 0);
}

}
