main()
{
	maps\mp\mp_bridge_fx::main();
	maps\mp\_load::main();

	setCullFog (1000, 7000, 0.78, 0.84, 0.86, 0);
	if(level.wwx_ambmapsound) ambientPlay("ambient_mp_bridge");

	game["allies"] = "american";
	game["axis"] = "german";
	game["attackers"] = "axis";
	game["defenders"] = "allies";
	game["american_soldiertype"] = "normandy";
	game["german_soldiertype"] = "normandy";

	setCvar("r_glowbloomintensity0", ".25");
	setCvar("r_glowbloomintensity1", ".25");
	setcvar("r_glowskybleedintensity0",".3");
}
