main()
{
	maps\mp\_load::main();

	if(level.wwx_ambmapfog) setExpFog(0.0001, 0.30, 0.31, 0.34, 0);
	if(level.wwx_ambmapsound) ambientPlay("ambient_mp_fourregerre");

	game["allies"] = "american";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["american_soldiertype"] = "normandy";
	game["german_soldiertype"] = "normandy";

	setcvar("r_glowbloomintensity0","1");
	setcvar("r_glowbloomintensity1","1");
	setcvar("r_glowskybleedintensity0",".25");

}
