main()
{

maps\mp\mp_rschew_fx::main();
maps\mp\_load::main();




// set background ambient noise
if(level.wwx_ambmapsound) ambientPlay("ambient_mp_rschew");
//	



game["allies"] = "russian";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "coats";
game["german_soldiertype"] = "winterlight";



setcvar("r_glowbloomintensity0","1");
setcvar("r_glowbloomintensity1","1");
setcvar("r_glowskybleedintensity0",".5");

if(level.wwx_radiobased)
	{
		level.radio = [];
		level.radio[0] = spawn("script_model", (1723, -3132, -88));
		level.radio[0].angles = (0, 315, 0);		
		
		level.radio[1] = spawn("script_model", (2738, -1821, -249));
		level.radio[1].angles = (0, 135, 0);

		level.radio[2] = spawn("script_model", (1767, -1226, -279));
		level.radio[2].angles = (0, 45, 0);

		level.radio[3] = spawn("script_model", (255, -893, -249));
		level.radio[3].angles = (0, 315, 0);

            level.radio[4] = spawn("script_model", (1662, 66, -279.597));
		level.radio[4].angles = (0, 45, 0);
	}
 
} 
