main()
{
	karkand_reboot_FX();
	level.scr_sound["flak88_explode"]	= "flak88_explode";
}


karkand_reboot_FX()
{
if(level.wwx_ambfirefx)
{
        level._effect["house_fire"] = 		loadfx ("fx/fire/building_fire_large.efx"); 
	  maps\mp\_fx::loopfx("house_fire", (928, 184, 480), 1);
        maps\mp\_fx::loopfx("house_fire", (1624, -2400, 355), 1);
        maps\mp\_fx::loopfx("house_fire", (4328, -2222, 1054), 1);
}
if(level.wwx_ambdustfx)
{
        level._effect["dust_wind_brown_thick"]		= loadfx ("fx/dust/dust_wind_brown_thick.efx");
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (65, 1333, 10), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (1382, 541, 10), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (4219, 455, 10), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (437, 3177, 10), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (3439, 3222, 10), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (-368, -511, 10), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (1055, -2150, 10), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (2866, -1621, 10), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (5645, -369, 10), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (4989, -3113, 927), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (-864, 2400, -128), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (-1384, 568, -128), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (2401, -407, 10), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (1265, -173, 10), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (1265, 371, 10), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (-48, -1912, 10), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (241, 69, 10), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (241, -371, 10), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (4144, -2984, 968), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (4752, -2888, 896), 1);
        maps\mp\_fx::loopfx("dust_wind_brown_thick", (2400, 1832, 10), 1);
}
}