main()
{

	maps\mp\mp_tunis_fx::main();
	maps\mp\_load::main();
	if(level.wwx_ambmapsound) ambientPlay("ambient_mp_tunis");

	setCullFog(500, 10000, .77 , .5 , .33 , 0);

	game["allies"] = "british";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["british_soldiertype"] = "africa";
	game["german_soldiertype"] = "africa";

	setcvar("r_glowbloomintensity0","1");
	setcvar("r_glowbloomintensity1","1");
	setcvar("r_glowskybleedintensity0",".25");
}
