main()
	{
		maps\mp\mp_valleystation_fx::main();
		maps\mp\_load::main();

		//ExpFog(0.0001, 0.55, 0.6, 0.55, 0);
		//CullFog(0, 16500, 0.55, 0.6, 0.55, 0);
		if(level.wwx_ambmapsound) ambientPlay("ambient_mp_valleystation");

	game["allies"] = "russian";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["russian_soldiertype"] = "winterlight";
	game["german_soldiertype"] = "winterlight";


	setcvar("r_glowbloomintensity0",".5");
	setcvar("r_glowbloomintensity1",".5");
	setcvar("r_glowskybleedintensity0",".25");

}