main()
{

    
    maps\mp\_load::main();
    maps\mp\mp_karkand_reboot_fx::main();
    maps\mp\mp_karkand_reboot_elevator::main();

    if(level.wwx_ambmapfog) setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
    if(level.wwx_ambmapsound) ambientPlay("ambient_mp_karkand_reboot");
   
    
    game["allies"] = "american";
    game["axis"] = "german";
    game["attackers"] = "allies";
    game["defenders"] = "axis";
    game["american_soldiertype"] = "normandy";
    game["german_soldiertype"] = "normandy";

    setCvar("r_glowbloomintensity0", ".25");
    setCvar("r_glowbloomintensity1", ".25");
    setcvar("r_glowskybleedintensity0",".3");

        getent ("radiosound","targetname") playloopsound ("radiosound");
        if(level.wwx_ambfirefx)
        {
        getent ("firesound1","targetname") playloopsound ("firesound1");
        getent ("firesound2","targetname") playloopsound ("firesound2");
	getent ("firesound3","targetname") playloopsound ("firesound3");
        }
	getent ("truck1","targetname") playloopsound ("truck1");
	getent ("truck2","targetname") playloopsound ("truck2");
	getent ("truck3","targetname") playloopsound ("truck3");
	getent ("truck4","targetname") playloopsound ("truck4");
        getent ("truck6","targetname") playloopsound ("truck6");
        getent ("wind1","targetname") playloopsound ("wind1");
        getent ("wind2","targetname") playloopsound ("wind2");
        getent ("wind3","targetname") playloopsound ("wind3");
        getent ("wind4","targetname") playloopsound ("wind4"); 

    if(level.wwx_radiobased)
	        {
		level.radio = [];
		level.radio[0] = spawn("script_model", (2048.99, 48.5553, 499));
		level.radio[0].angles = (0, 135.5, 0);
		
		level.radio[1] = spawn("script_model", (2739, 1372, 712));
		level.radio[1].angles = (0, 0, 0);
		
		level.radio[2] = spawn("script_model", (3237, 2682, 41));
		level.radio[2].angles = (0, 180, 0);
		
		level.radio[3] = spawn("script_model", (1066, 2474, 31));
		level.radio[3].angles = (0, 180, 0);
		
		level.radio[4] = spawn("script_model", (-424, 1307, -1));
		level.radio[4].angles = (0, 270, 0);

		level.radio[5] = spawn("script_model", (-909, 2738, -189));
		level.radio[5].angles = (0, 270, 0);

		level.radio[6] = spawn("script_model", (-200, -85, 26));
		level.radio[6].angles = (0, 180, 0);

		level.radio[7] = spawn("script_model", (1050, 2635, 24));
		level.radio[7].angles = (0, 0, 0);

		level.radio[8] = spawn("script_model", (-849.204, -1463.57, 24));
		level.radio[8].angles = (0, 320.3, 0);

		level.radio[9] = spawn("script_model", (414.8, 1265.43, 30));
		level.radio[9].angles = (0, 320.3, 0);

                level.radio[10] = spawn("script_model", (5978, 1153, 23));
		level.radio[10].angles = (0, 0, 0);

                level.radio[11] = spawn("script_model", (1389.2, 2911.57, 30));
		level.radio[11].angles = (0, 140.3, 0);

                level.radio[12] = spawn("script_model", (5264.2, -536.435, 30));
		level.radio[12].angles = (0, 140.3, 0);

                level.radio[13] = spawn("script_model", (5787, -3806, 871));
		level.radio[13].angles = (0, 0, 0);
 
                level.radio[14] = spawn("script_model", (4940, -3357, 28));
		level.radio[14].angles = (0, 0, 0);
                }


 

}





