main()
{
	maps\mp\_load::main();

	if(level.wwx_ambmapfog) setExpFog(0.00025, 0.32, 0.36, 0.40, 0);
	if(level.wwx_ambmapsound) ambientPlay ("ambient_mp_louretbeta");

	game["allies"] = "american";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["american_soldiertype"] = "normandy";
	game["german_soldiertype"] = "normandy";

	setcvar("r_glowbloomintensity0","1");
	setcvar("r_glowbloomintensity1","1");
	setcvar("r_glowskybleedintensity0",".5");


	if(level.wwx_radiobased)
	{
		level.radio = [];
		level.radio[0] = spawn("script_model", (-354, 293, 9));
		level.radio[0].angles = (0, 180, 0);
		
		level.radio[1] = spawn("script_model", (-1143, -89, 2));
		level.radio[1].angles = (0, 90, 0);
		
		level.radio[2] = spawn("script_model", (1051.2, -213.803, -19.8224));
		level.radio[2].angles = (1.18635, 215.299, -0.0415369);
		
		level.radio[3] = spawn("script_model", (-355, 427, -96));
		level.radio[3].angles = (0, 0, 0);
		
		level.radio[4] = spawn("script_model", (-1120, 2429, -44));
		level.radio[4].angles = (0, 270, 0);
		
		level.radio[5] = spawn("script_model", (1192, 2990, 84));
		level.radio[5].angles = (0, 180, 0);
		
		level.radio[6] = spawn("script_model", (-670, 3403, 230));
		level.radio[6].angles = (0, 180, 0);
		
		level.radio[7] = spawn("script_model", (577.232, 3926.86, 230));
		level.radio[7].angles = (0, 19.5, 0);
		
		level.radio[8] = spawn("script_model", (233, 3287, 238));
		level.radio[8].angles = (0, 0, 0);
		
		level.radio[9] = spawn("script_model", (233, 3287, 238));
		level.radio[9].angles = (0, 0, 0);
		
		level.radio[10] = spawn("script_model", (-630, 829, 18));
		level.radio[10].angles = (0, 0, 0);
				
	}

}