main()
{
 
 maps\mp\mp_Sweat_Blood_fx::main();
 maps\mp\_load::main();
 maps\mp\mp_exploder::main();

 setCullFog(0, 6000, .32, .33, .40, 0);
 if(level.wwx_ambmapsound) ambientPlay("ambient_mp_rrr");


 game["allies"] = "american";
 game["axis"] = "german";
 game["attackers"] = "allies";
 game["defenders"] = "axis";


 game["american_soldier"] = "airborne";
 game["american_soldiervariation"] = "normal";
 game["german_soldiertype"] = "fallschirmjagercamo";
 game["german_soldiervariation"] = "normal";


 

 if(level.wwx_radiobased)
 {
		level.radio = [];
		level.radio[0] = spawn("script_model", (1504.52, -2038.17, -72));
		level.radio[0].angles = (0, 1.40001, 0);
		level.radio[1] = spawn("script_model", (3583, -1277, -56));
		level.radio[1].angles = (0.515289, 45, 1.2236);
		level.radio[2] = spawn("script_model", (2370, -3226, 258));
		level.radio[2].angles = (0, 315, 0);
            level.radio[3] = spawn("script_model", (2074, 1041, -10.8907));
		level.radio[3].angles = (2.65949, 151.858, -15.3721);
		level.radio[4] = spawn("script_model", (1303.67, -345.383, -16));
		level.radio[4].angles = (0, 30.2999, 0);
		level.radio[5] = spawn("script_model", (2504.38, -531.721, -22));
		level.radio[5].angles = (0, 299.6, 0);
 }


 }
