main()
{

  maps\mp\_load::main();
  maps\mp\mp_destroyed_village_fx::main();
  maps\mp\planes::main();
  maps\mp\mortar::main();

  if(level.wwx_ambmapfog) setExpFog(0.00020, 0.15, 0.14, 0.13, 0);
  if(level.wwx_ambmapsound) ambientPlay("ambient_mp_destroyed_village");
  
  game["attackers"] = "allies";
  game["defenders"] = "axis";
       
  game["allies"] = "american";
  game["axis"] = "german";

  setcvar("r_glowbloomintensity0","1");
  setcvar("r_glowbloomintensity1","1");
  setcvar("r_glowskybleedintensity0",".25");

  getent ("thunder_dvdf","targetname") playloopsound ("thunder_dvdf");



  if(level.wwx_radiobased)
  {
      level.radio = [];
      level.radio[0] = spawn("script_model", (-2204, 1083, 342));
      level.radio[0].angles = (0, 270.577, 0);

      level.radio[1] = spawn("script_model", (-2164.26, -390.966, 360));
      level.radio[1].angles = (0, 75.577, 0);

      level.radio[2] = spawn("script_model", (-2067.13, -1701.5, 186));
      level.radio[2].angles = (0, 210.577, 0);

      level.radio[3] = spawn("script_model", (-883.258, -2399.6, 185.269));
      level.radio[3].angles = (2.00192, 105.559, -0.515415);

      level.radio[4] = spawn("script_model", (-387.45, -293.38, 210));
      level.radio[4].angles = (0, 270.559, 0);

      level.radio[5] = spawn("script_model", (-2074.55, -655.103, 192));
      level.radio[5].angles = (0, 150.559, 0);
    

  }


}


      


