//***************************************************************************************************************************
// COD5 - Weapon Control.
//***************************************************************************************************************************
// Server / Client side modification for Call of Duty 5 multiplayer.
// Updated : December 22 2008 by Wildcard.
// Email   : wildcard@wildcardsonline.nl
// Support WebSite: http://www.wildcardonline.nl
// This config  file controls the CoD5 Weapon settings.
//***************************************************************************************************************************


// Number of dropped weapons before recycling
set g_maxDroppedWeapons "16"


//***************************************************************************************************************************
//Turrets, 0 = no turrets, 1 = allow, default = 1.
//***************************************************************************************************************************
set ace_allow_turrets "0" 

// Turret overheating.
// Turrets will overheat after shooting it for some time.
// 0 = disable.
// 1 = enabled (default).
set ace_turretoverheat "1"

// Turret overheating rate.
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2).
set ace_turretoverheat_heatrate "4"

// Turret cool down rate.
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2).
set ace_turretoverheat_coolrate "1"


////////////////////////////////////
// Weapons
//
set scr_weapon_allowbetty "0"
set scr_weapon_allowc4 "0"
set scr_weapon_allowflash "0"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "0"
set scr_weapon_allowrpgs "0"
set scr_weapon_allowsatchel "0"
set scr_weapon_allowsmoke "0"

// limits the number of players that can choose the weapon perks per team
set perk_specialty_bouncing_betty_limit "64"
set perk_specialty_flamethrower_limit "64"
set perk_specialty_bazooka_limit "64"
set perk_specialty_satchel_charge_limit "64"

//***************************************************************************************************************************
// Perks
//***************************************************************************************************************************
// PERK 1.
set perk_allow_specialty_bouncing_betty "0"  		// bouncing betty.
set perk_allow_specialty_specialgrenade "0"  		// special nades x3.
set perk_allow_specialty_fraggrenade "0"   		// frag nades x3.
set perk_allow_specialty_extraammo "1"			// bandolier.
set perk_allow_specialty_detectexplosive "0"  		// bombsquad.
set perk_allow_specialty_flamethrower "0"   		// flamethrower.
set perk_allow_specialty_bazooka "0"   			// rpg.
set perk_allow_specialty_satchel_charge "0" 	 	// satchel.

// PERK 2.
set perk_allow_specialty_bulletdamage "1" 		// stopping power.
set perk_allow_specialty_armorvest "0"  			// juggernaut.
set perk_allow_specialty_fastreload "0"  			// doubletap.
set perk_allow_specialty_rof "1"  				// sleight of hand.
set perk_allow_specialty_twoprimaries "0"  		// overkill.
set perk_allow_specialty_gpsjammer "0"  			// uav jammer.
set perk_allow_specialty_explosivedamage "0"  		// sonic boom.
set perk_allow_specialty_flakjacket "0"
set perk_allow_specialty_shades "0"
set perk_allow_specialty_gas_mask "0"

// PERK 3.
set perk_allow_specialty_longersprint "0"  		// conditioning.
set perk_allow_specialty_bulletaccuracy "1"  		// steady aim.
set perk_allow_specialty_pistoldeath "0"  		// last stand.
set perk_allow_specialty_grenadepulldeath "0"  		// martydom.
set perk_allow_specialty_bulletpenetration "1"  	// deep impact.
set perk_allow_specialty_holdbreath "0"  			// iron lungs.
set perk_allow_specialty_quieter "0"  			// dead silence.
set perk_allow_specialty_fireproof "0"  			// fire resist.
set perk_allow_specialty_reconnaissance "0"
set perk_allow_specialty_pin_back "0"

// PERK 4.
set perk_allow_specialty_water_cooled "1"
set perk_allow_specialty_greased_barrings "1"
set perk_allow_specialty_ordinance "1" 
set perk_allow_specialty_boost "1"
set perk_allow_specialty_leadfoot "1"


//***************************************************************************************************************************
// Movespeed
//***************************************************************************************************************************
set class_rifle_movespeed "0.95"		// 0.25 - 2.0
set class_pistol_movespeed "1.00"		// 0.25 - 2.0
set class_mg_movespeed "0.875"		// 0.25 - 2.0
set class_smg_movespeed "1.00"		// 0.25 - 2.0
set class_spread_movespeed "1.00"		// 0.25 - 2.0


//***************************************************************************************************************************
// AMMO LIMITATION
// ATTENTION: THE FOLLOWING SETTINGS ONLY WORK WHEN SERVER IS RUNNING UNRANKED !
//***************************************************************************************************************************
set scr_satchel_ammo_count "2"
set scr_betty_ammo_count "2"
set scr_bazooka_ammo_count "2"

//***************************************************************************************************************************
// ALLOWED WEAPONS AND CLASS LIMITS
// ATTENTION: THE FOLLOWING SETTINGS ONLY WORK WHEN SERVER IS RUNNING UNRANKED !
//***************************************************************************************************************************
// limits the number of players that can choose each class type
set class_allies_rifleman_limit "64"
set class_allies_lightgunner_limit "0"
set class_allies_heavygunner_limit "0"
set class_allies_closeassault_limit "0"
set class_allies_sniper_limit "0"

set class_axis_rifleman_limit "64"
set class_axis_lightgunner_limit 0"
set class_axis_heavygunner_limit "0"
set class_axis_closeassault_limit "0"
set class_axis_sniper_limit "0"

// limits the number of players that can choose the rifle grenade attachment per team
set attach_rifleman_gl_limit "64"

// enables dropping of specified weapon class
set class_rifleman_allowdrop "1"
set class_lightgunner_allowdrop "0"
set class_heavygunner_allowdrop "0"
set class_closeassault_allowdrop "0"
set class_sniper_allowdrop "0"


//***************************************************************************************************************************
// weap_allow_<classname>_<weapon> allowed values:
// ATTENTION: THE FOLLOWING SETTINGS ONLY WORK WHEN SERVER IS RUNNING UNRANKED !
//***************************************************************************************************************************
// 0 = Disabled, nobody can use this weapon
// 1 = Enabled, everyone can use this weapon
// 2 = Enabled, weapons are restricted to teams. Allies can use only allies (American and Russian) weapons and Axis can only use axis (German and Japanese) weapons.
// 3 = Enabled, weapons are restricted to countries. Americans can only use american weapons, Russians only russian weapons, Germans only german weapons and Japanese only japanese weapons.

// Rifleman
set weap_allow_rifleman_svt40 "0"
set weap_allow_rifleman_gewehr43 "0"
set weap_allow_rifleman_m1garand "0"
set weap_allow_rifleman_m1carbine "0"
set weap_allow_rifleman_springfield "1"
set weap_allow_rifleman_type99rifle "1"
set weap_allow_rifleman_mosinrifle "1"
set weap_allow_rifleman_kar98k "1"
// Rifleman attachments
set attach_allow_rifleman_none "1"
set attach_allow_rifleman_aperture "0"
set attach_allow_rifleman_bayonet "1"
set attach_allow_rifleman_bigammo "0"
set attach_allow_rifleman_flash "0"
set attach_allow_rifleman_silenced "0"
set attach_allow_rifleman_telescopic "0"

// This setting also works in RANKED mode
set attach_allow_rifleman_gl "0"

// Light Gunner
set weap_allow_lightgunner_thompson "0"
set weap_allow_lightgunner_mp40 "0"
set weap_allow_lightgunner_type100smg "0"
set weap_allow_lightgunner_ppsh "0"
set weap_allow_lightgunner_stg44 "0"
// Light Gunner attachments
set attach_allow_lightgunner_none "0"
set attach_allow_lightgunner_aperture "0"
set attach_allow_lightgunner_bigammo "0"
set attach_allow_lightgunner_flash "0"
set attach_allow_lightgunner_silenced "0"
set attach_allow_lightgunner_telescopic "0"

// Heavy Gunner
set weap_allow_heavygunner_type99lmg "0"
set weap_allow_heavygunner_bar "0"
set weap_allow_heavygunner_dp28 "0"
set weap_allow_heavygunner_mg42 "0"
set weap_allow_heavygunner_fg42 "0"
set weap_allow_heavygunner_30cal "0"
// Heavy Gunner attachments
set attach_allow_heavygunner_none "0"
set attach_allow_heavygunner_bayonet "0"
set attach_allow_heavygunner_bipod "0"
set attach_allow_heavygunner_telescopic "0"

// Close Assault
set weap_allow_closeassault_shotgun "0"
set weap_allow_closeassault_doublebarreledshotgun "0"
// Close Assault attachments
set attach_allow_closeassault_none "0"
set attach_allow_closeassault_bayonet "0"
set attach_allow_closeassault_grip "0"
set attach_allow_closeassault_sawoff "0"

// Sniper
set weap_allow_sniper_springfield "0"
set weap_allow_sniper_type99rifle "0"
set weap_allow_sniper_mosinrifle "0"
set weap_allow_sniper_kar98k "0"
set weap_allow_sniper_m1garand "0"
set weap_allow_sniper_ptrs41 "0"

// Handguns
set weap_allow_colt "0"
set weap_allow_nambu "0"
set weap_allow_walther "0"
set weap_allow_tokarev "0"
set weap_allow_357magnum "0"

// grenades
set weap_allow_frag_grenade "1"
set weap_allow_sticky_grenade "1"
set weap_allow_molotov "0"
set weap_allow_tabun_gas "0"
set weap_allow_signal_flare "0"
set weap_allow_smoke_grenade "0"


//***************************************************************************************************************************
// class_<classname>_primary
// class_<classname>_secondary
// ATTENTION: THE FOLLOWING SETTINGS ONLY WORK WHEN SERVER IS RUNNING UNRANKED !
//***************************************************************************************************************************
// Syntax is: "<general default>;<allies default>;<axis default>;<american default>;<russian default>;<german default>;<japanese default>"
// The general default will be used as long as the weapon has been enabled with option "1"

// Rifleman class default loadout
set class_rifleman_primary "mosinrifle"
set class_rifleman_primary_attachment "bayonet"
set class_rifleman_secondary "none"
set class_rifleman_perk1 "specialty_extraammo"
set class_rifleman_perk2 "specialty_bulletdamage"
set class_rifleman_perk3 "specialty_bulletpenetration"
set class_rifleman_perk4 "specialty_greased_barrings"
set class_rifleman_pgrenade "frag_grenade"
set class_rifleman_sgrenade "none"
set class_rifleman_pgrenade_count "1"
set class_rifleman_sgrenade_count "1"

// Light Gunner class default loadout
set class_lightgunner_primary "thompson;thompson;mp40;thompson;ppsh;mp40;type100smg"
set class_lightgunner_primary_attachment "none"
set class_lightgunner_secondary "colt;colt;walther;colt;tokarev;walther;nambu"
set class_lightgunner_perk1 "specialty_specialgrenade"
set class_lightgunner_perk2 "specialty_gas_mask"
set class_lightgunner_perk3 "specialty_bulletaccuracy"
set class_lightgunner_perk4 "specialty_water_cooled"
set class_lightgunner_pgrenade "frag_grenade"
set class_lightgunner_sgrenade "signal_flare"
set class_lightgunner_pgrenade_count "0"
set class_lightgunner_sgrenade_count "0"

// Heavy Gunner class default loadout
set class_heavygunner_primary "type99lmg;bar;type99lmg;bar;dp28;fg42;type99lmg"
set class_heavygunner_primary_attachment "none"
set class_heavygunner_secondary "nambu;colt;nambu;colt;tokarev;walther;nambu"
set class_heavygunner_perk1 "specialty_specialgrenade"
set class_heavygunner_perk2 "specialty_flakjacket"
set class_heavygunner_perk3 "specialty_bulletpenetration"
set class_heavygunner_perk4 "specialty_water_cooled"
set class_heavygunner_pgrenade "frag_grenade"
set class_heavygunner_sgrenade "tabun_gas"
set class_heavygunner_pgrenade_count "0"
set class_heavygunner_sgrenade_count "0"

// Close Assault class default loadout
set class_closeassault_primary "shotgun;shotgun;shotgun;shotgun;shotgun;shotgun;shotgun"
set class_closeassault_primary_attachment "none"
set class_closeassault_secondary "walther;colt;walther;colt;tokarev;walther;nambu"
set class_closeassault_perk1 "bazooka_mp"
set class_closeassault_perk2 "specialty_explosivedamage"
set class_closeassault_perk3 "specialty_longersprint"
set class_closeassault_perk4 "specialty_greased_barrings"
set class_closeassault_pgrenade "sticky_grenade"
set class_closeassault_sgrenade "tabun_gas"
set class_closeassault_pgrenade_count "0"
set class_closeassault_sgrenade_count "0"

// Sniper class default loadout
set class_sniper_primary "springfield;springfield;type99rifle;springfield;mosinrifle;kar98k;type99rifle"
//set class_sniper_secondary "colt;colt;walther;colt;tokarev;walther;nambu"
set class_sniper_secondary "none;none;none;none;none;none;none"
set class_sniper_perk1 "satchel_charge_mp"
set class_sniper_perk2 "specialty_bulletdamage"
set class_sniper_perk3 "specialty_bulletpenetration"
set class_sniper_perk4 "specialty_water_cooled"
set class_sniper_pgrenade "frag_grenade"
set class_sniper_sgrenade "m8_white_smoke"
set class_sniper_pgrenade_count "0"
set class_sniper_sgrenade_count "0"


// Bouncing Bettty Settings
set ace_bettydetonate_radius "150"
set bettyTimeBeforeDetonate "0.45"
set bettyUpVelocity "296"

// Poison gas stuff?
set poisonDuration "8"
set tabun_effect_radius "150"
set tabun_shock_radius "150"
set tabunGasDuration "3"
set tabunInitialGasShockDuration "7"
set tabunWalkInGasShockDuration "4"

////////////////////////////////////
// Fire
//
set fire_audio_random_max_duration "1000"
set fire_audio_repeat_duration "1500"
set fire_spread_probability "0"
set fire_stage1_burn_time "3000"
set fire_stage2_burn_time "0"
set fire_stage3_burn_time "0"
set fire_world_damage "20"
set fire_world_damage_duration "8"
set fire_world_damage_rate "0.25"

////////////////////////////////////
// Flares
//
set flare_distance_scale "16"
set flare_duration "8"
set flare_effect_radius "400"
set flareBurnOutFadeWait "0.65"
set flareDisableEffects "0"
set flareLookAwayFadeWait "0.45"


////////////////////////////////////
// Perk & Hardpoint Settings
//
// Perk Settings
set scr_game_perks "1"
set perk_armorVest "75"
set perk_bulletDamage "40"
set perk_explosiveDamage "25"
set perk_fireproof "55"
set perk_flakJacket "75"
set perk_flakJacketMaxDamage "75"
set player_lastStandBleedoutTime "30"

// Vehicle Perk Settings
set vehicle_perk_boost_acceleration_multiplier "1.571"
set vehicle_perk_boost_duration_seconds "0.74"
set vehicle_perk_boost_interval_seconds "1.703"
set vehicle_perk_boost_speed_increase "1.878"
set vehicle_perk_leadfoot_speed_increase "1.35"

// Hardpoint Settings
set scr_game_hardpoints "1"

//***************************************************************************************************************************
// Hardpoint specific enable/disable
// This dvar can now be used per map or gametype, to allow or disallow hardpoints on that map or gametype, example
// set scr_hardpoint_allowartillery "1"
// set scr_hardpoint_allowartillery_mp_downfall "0" 
// set scr_hardpoint_allowartillery_sd "0"
// allows arty on all maps except on mp_downfall and the sd gametype
// or:
// set scr_hardpoint_allowartillery "0"
// set scr_hardpoint_allowartillery_mp_downfall "1" 
// set scr_hardpoint_allowartillery_sd "1"
// disallows arty on all maps except on mp_downfall and the sd gametype
// 0 = allow no hardpoint, 1 = allow hardpoint, default = 1
//***************************************************************************************************************************
set scr_hardpoint_allowartillery "0"
set scr_hardpoint_allowdogs "0"
set scr_hardpoint_allowradar "1"
set scr_hardpoint_allowsupply "0"
set scr_hardpoint_allowuav "1"

// Dog Settings
set scr_dog_count "8"
set scr_dog_hardpoint_interval "180"
set scr_dog_health "100"
set scr_dog_max_at_once "4"
set scr_dog_time "60"


////////////////////////////////////
// Vehicle Settings  -- Holy cow look at all these settings!
//***************************************************************************************************************************
// Tank enable/disable
// This dvar can now be used per map or gametype, to allow or disallow tanks on that map or gametype, example
// set scr_vehicles_enabled "1"
// set scr_vehicles_enabled_mp_downfall "0" 
// set scr_vehicles_enabled_sd "0"
// allows tanks on all maps except on mp_downfall and the sd gametype
// or:
// set scr_vehicles_enabled "0"
// set scr_vehicles_enabled_mp_downfall "1" 
// set scr_vehicles_enabled_sd "1"
// disallows tanks on all maps except on mp_downfall and the sd gametype
// 0 = allow no tanks, 1 = allow tanks, default = 1
//***************************************************************************************************************************
set scr_vehicles_enabled "0"

set scr_veh_respawntimemax "90"
set scr_veh_respawntimemin "50"
set scr_veh_health_jeep "700"
set scr_veh_health_tank "1350"
set scr_veh_driversarehidden "1"
set scr_veh_driversareinvulnerable "1"
set scr_veh_explode_on_cleanup "1"
set scr_veh_explosion_doradiusdamage "1"
set scr_veh_explosion_maxdamage "200"
set scr_veh_explosion_mindamage "20"
set scr_veh_explosion_radius "256"

set scr_veh_alive_cleanuptimemax "120"
set scr_veh_alive_cleanuptimemin "119"
set scr_veh_cleanupabandoned "1"
set scr_veh_cleanupdrifted "1"
set scr_veh_cleanupmaxspeedmph "1"
set scr_veh_cleanupmindistancefeet "75"
set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
set scr_veh_cleanuptime_dmgfactor_max "1.0"
set scr_veh_cleanuptime_dmgfactor_min "0.33"
set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
set scr_veh_dead_cleanuptimemax "30"
set scr_veh_dead_cleanuptimemin "20"
set scr_veh_disappear_maxpreventdistancefeet "30"
set scr_veh_disappear_maxpreventvisibilityfeet "150"
set scr_veh_disappear_maxwaittime "60"
set scr_veh_explosion_husk_forcepointvariance "30"
set scr_veh_explosion_husk_horzvelocityvariance "25"
set scr_veh_explosion_husk_vertvelocitymax "200"
set scr_veh_explosion_husk_vertvelocitymin "100"
set scr_veh_explosion_spawnfx "1"
set scr_veh_ondeath_createhusk "1"
set scr_veh_ondeath_usevehicleashusk "1"
set scr_veh_respawnafterhuskcleanup "1"
set scr_veh_respawnwait_iterationwaitseconds "1"
set scr_veh_respawnwait_maxiterations "30"
set scr_veh_waittillstoppedandmindist_maxtime "10"
set scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"


// Delay the use of frag, special grenades, RPGs, or the grenade launcher at the beginning of the round.
// 0 = Disabled (default), > 0 up to 30 = Time in seconds.
set ace_delay_frag_grenades "0" 
set ace_delay_smoke_grenades "0" 
set ace_delay_signal_flare "0"
set ace_delay_gas_grenades "0"
set ace_delay_molotov_grenades "0"
set ace_delay_n74_grenades "0"

//delays for the perks
set ace_delay_grenade_launchers "0"
set ace_delay_bazooka "0"
set ace_delay_satchel "0"
set ace_delay_betty "0"
set ace_delay_flamethrower "0"
set ace_delay_molotov "0"


//***************************************************************************************************************************
// Weapon Pools
//***************************************************************************************************************************
//=========================================================================================================
// Will only work for maps supporting SAB when running TDM, FFA or CH. If your server crashes on a custom map 
// when running any of those gametypes, check if the map supports SAB.
//=========================================================================================================
// Toggle on or off - 1 = on, 0 = off (default = off)
set ace_weaponpools "0"

// time for weapons to respawn
set ace_weappool_respawntime "20"

// Set number of weapons to spawn. Max = 6
set ace_weappool_maxnum "6"

// Set the weapons to use. Get a list of these from the bottom of this cfg
// Must match number of weapons to spawn.
set ace_weappool_weapname1 "bar_mp"
set ace_weappool_weapname2 "gewehr43_mp"
set ace_weappool_weapname3 "kar98k_mp"
set ace_weappool_weapname4 "m1carbine_bayonet_mp"
set ace_weappool_weapname5 "mp40_mp"
set ace_weappool_weapname6 "mosinrifle_scoped_mp"


//***************************************************************************************************************************
// satchel and betty tweaks, 0 = betty only kill enemy players(stock), 
// 1 = betty kill players on both teams - owner, 2 = everyone + owner, default = 0.
//***************************************************************************************************************************
set ace_betty_kill_both "1"

// Lets the explosives stay after player died/left/switched team
set scr_deleteexplosivesonspawn "0"
set ace_deleteexplosivesondeath "0"

// Enables/disables icon above betty, 0 = off, 1 = on, default = 0.
//set ace_show_bettyicon "1"

// satchel and bouncing betty disarming. For betties..you have to go crouch to aproach and disarm them
set ace_allow_disarm_explosives "1"

// Time to disarm satchels or bouncing bettys. default = 5 secs. Max = 30 secs.
set ace_disarm_explosives_time "5"


//***************************************************************************************************************************
// Grenade drop, if you use "all" comment out the induviduals.
// Maximum amount you can hold is 4 this is defined by the grenade weapon files (default = 0).
//***************************************************************************************************************************
set ace_drop_all "0"
//set ace_drop_frag "1"
//set ace_drop_smoke "1"
//set ace_drop_flare "1"
//set ace_drop_sticky "1"
//set ace_drop_betty "1"
//set ace_drop_satchel "1"
//set ace_drop_bazooka "1"
//set ace_drop_molotov "1"
//set ace_drop_gas "1"


//***************************************************************************************************************************
// Limit satchels and bettys in the map per team
// 0 = Disabled, 1 - 50 = limit of explosives per team that can be planted, default = 0
//***************************************************************************************************************************
set ace_limit_bettys "5"
set ace_limit_satchels "5"


//***************************************************************************************************************************
// Sticky nades (only stick to players)
// 0 = off, 1 = on, default = 0.
//***************************************************************************************************************************
set ace_stickynades 1


//***************************************************************************************************************************
// WMD settings, UAV, airstrike, chopper.
//***************************************************************************************************************************
// WMD method, 0 = killing streak, 1 = preset amount of kills a player must get, default = 0.
set ace_wmd_method "0"

// This allows you to set the killing streak a player must have to get the uav, airstrike and chopper.
// 0 = disable, streak is from 1 - 50, default = 0.
// if ace_wmd_method 1 is used you can set it higher then 50, player gets the wmd regardless if he dies
// when the amount of kills is reached he gets the wmd.
set ace_wmd_radar "5"
set ace_wmd_artillery "7"
set ace_wmd_dogs "9"

//Time in seconds the radar will remain active, range = 1 - 120, default = 30.
set ace_radarviewtime "30"


//***************************************************************************************************************************
// Rangefinder.
//***************************************************************************************************************************
// Rangefinder global 0 = off, 1 = on range in yards, 2 = on range in meters, default = 0.
set ace_rangefinder "2"

// Weapons with scopes only?, all weapons = 0, scopes only = 1, default = 1.
set ace_scopesonly "1"


//***************************************************************************************************************************
// Zoom scopes, setting to 1 you can by hitting the melee key get several zoom levels when ADS.
// Normal non acog sniper scopes only.
// 0 = off, 1 = on, default = 0.
//***************************************************************************************************************************
set ace_zoomscope "1"

// If dvars are deleted or fall ouside given values, The settings will revert to the default values.
// This means that the zoom part of the mod shouldnt break. All default values have been scripted into the mod.

//***************************************************************************************************************************
// Colour numbers used to set the colour of text displayed while sniping.
//***************************************************************************************************************************
// 1 = Red.
// 2 = Green.			(green is a "forest green" not a bright green)
// 3 = Yellow.
// 4 = Blue.
// 5 = Cyan.
// 6 = pink/Magenta.
// 7 = White.
// 8 = Black.
//***************************************************************************************************************************

// Disable the info text, shows what keys to use to zoom in and out, | 0 = no | 1 = yes |(default = 0).
set ace_disable_info_text "0"

// Disable the zoom factor text, shows what lvl of zoom the player is using | 0 = no | 1 = yes |(default = 0).
set ace_disable_zoom_text "0"

// Colour of the info text  (default = Cyan).
set ace_info_text "2"

// Colour of the zoom factor text (default = White).
set ace_zoom_text "3"

// Colour of the current highlighted zoom factor text (default = blue).
set ace_zoom_highlight_text "1"

//***************************************************************************************************************************
// Zoom numbers used to set the max and min zoom factors below while sniping.
//***************************************************************************************************************************
// 1 = 1x.
// 2 = 2x.		
// 3 = 4x.
// 4 = 8x.
// 5 = 16x.		(16x is the default zoom factor for Call Of Duty 4)
// 6 = 22x.
// 7 = 28x.
// 8 = 34x.
//***************************************************************************************************************************

// If the min_zoom is greater than the max_zoom, or the max_zoom is less than the min_zoom default settings will be applied.
// Zoom settings for each sniper rilfe can however be changed, so some rilfes can have a greater zoom than others.
// To remove the zoom on a rifle set all 3 values for that rifle to the desired zoom factor.

// While the player is alive, all scoped weapons will retain their last zoom factor.
// Therefor if the player has 2 scoped weapons both set a differant zoom factors, it might take a few milli seconds
// to update the zoom when switching between those weapons (this should be hardly noticeable tho).

//***************************************************************************************************************************

// Start_zoom = the zoom factor when the weapon is first lifted.
// Min_zoom = the minium zoom factor for that scoped weapon.
// Max_zoom = the maximun zoom factor for that scoped weapon.

// Defaults are: Start = 8X, Min = 1X, Max = 22X for all scoped weapons.

// ===== m1garand =====

set ace_m1garand_start_zoom "5"
set ace_m1garand_min_zoom "1"
set ace_m1garand_max_zoom "8"

// ===== mosinrifle =====

set ace_mosinrifle_start_zoom "5"
set ace_mosinrifle_min_zoom "1"
set ace_mosinrifle_max_zoom "8"

// ===== springfield =====

set ace_springfield_start_zoom "5"
set ace_springfield_min_zoom "1"
set ace_springfield_max_zoom "8"

// ===== type99rifle =====

set ace_type99rifle_start_zoom "5"
set ace_type99rifle_min_zoom "1"
set ace_type99rifle_max_zoom "8"

// ===== kar98k =====

set ace_kar98k_start_zoom "5"
set ace_kar98k_min_zoom "1"
set ace_kar98k_max_zoom "8"

// ===== fg42 =====

set ace_fg42_start_zoom "5"
set ace_fg42_min_zoom "1"
set ace_fg42_max_zoom "8"

// ===== gewehr43 =====

set ace_gewehr43_start_zoom "5"
set ace_gewehr43_min_zoom "1"
set ace_gewehr43_max_zoom "8"

// ===== stg44 =====

set ace_stg44_start_zoom "5"
set ace_stg44_min_zoom "1"
set ace_stg44_max_zoom "8"

// ===== svt40 =====

set ace_svt40_start_zoom "5"
set ace_svt40_min_zoom "1"
set ace_svt40_max_zoom "8"

// ===== ptrs41 =====

set ace_ptrs41_start_zoom "5"
set ace_ptrs41_min_zoom "1"
set ace_ptrs41_max_zoom "8"


// Show the hold shift key to steady hint.
// 0= off, 1 = on, default = 1.
set ace_holdbreathhint "0"


//***************************************************************************************************************************
// Closekill punishment for snipers, 0 = off, 1 = on in yards, 2 = on in meters, default = 0.
// 3 punishments, 1st try to kill below set distance = shellshock, 2nd = flashbanged, 3th = suicide.
//***************************************************************************************************************************
//set ace_closekill_punish "2"

// Closekill distance, below the set distance and the player gets punished.
// min = 0 , max = 1000, default = 40.
//set ace_punishdistance "40"


//***************************************************************************************************************************
// Weapon Damage Modifiers.
//***************************************************************************************************************************
// All values are in percent, i.e. 100 = 100% which is normal weapon damage.
// 400 = 400% which is 4 x the normal damage.
// 25 = 25% which is 1/4 x the normal damage and so on.
// Remember, if you wish to use any of theses settings, remove the // in front of the 'set' command.

// Global switch, 0 = off 1 = on, default = 0.
set ace_wdmodon "1"

// Turrets (Mountable MGs).
set ace_wdm_30cal "100"
set ace_wdm_mg42 "100"

// Perks.
set ace_wdm_grenade_launcher "100"
set ace_wdm_bazooka "100"
set ace_wdm_flamethrower "100"
set ace_wdm_bouncing_betty "100"
set ace_wdm_satchel_charge "100"

// Hardpoints.
set ace_wdm_artillery "100"
set ace_wdm_dogs "100"

// Grenade-like explosives.
set ace_wdm_molotov "100"
set ace_wdm_tabun_gas "100"
set ace_wdm_frag_grenade "100"
set ace_wdm_sticky_grenade "100"

// Pistols.
set ace_wdm_colt "100"
set ace_wdm_nambu "100"
set ace_wdm_tokarev "100"
set ace_wdm_walther "100"
set ace_wdm_magnum "100"

// Assault.
set ace_wdm_svt40 "100"
set ace_wdm_gewehr43 "100"
set ace_wdm_m1garand "100"
set ace_wdm_m1carbine "100"
set ace_wdm_stg44 "100"

// smg.
set ace_wdm_thompson "100"
set ace_wdm_mp40 "100"
set ace_wdm_type100smg "100"
set ace_wdm_ppsh "100"

// Heavy Gunner.
set ace_wdm_type99lmg "100"
set ace_wdm_fg42 "100"
set ace_wdm_bar "100"
set ace_wdm_dp28 "100"

// Demolitions.
set ace_wdm_doublebarreledshotgun "100"
set ace_wdm_shotgun "100"

// Snipers.
set ace_wdm_springfield "100"
set ace_wdm_mosinrifle "100"
set ace_wdm_type99rifle "100"
set ace_wdm_kar98k "100"
set ace_wdm_ptrs41 "100"

// tanks.
set ace_wdm_t34_frontgunner "100"
set ace_t34_gunner "100"
set ace_wdm_t34tank "100"
set ace_wdm_t34explosion "100"
set ace_wdm_panzer4_frontgunner "100"
set ace_wmd_panzer4_gunner "100"
set ace_wdm_panzer4tank "100"
set ace_wdm_panzerexplosion "100"

