//***************************************************************************************************************************
// COD5 - Player Control.
//***************************************************************************************************************************
// Server / Client side modification for Call of Duty 5 multiplayer.
// Updated : December 22 2008 by Wildcard.
// Email   : wildcard@wildcardsonline.nl
// Support WebSite: http://www.wildcardonline.nl
// This config  file controls the CoD5 healthcontrol settings.
//***************************************************************************************************************************


//***************************************************************************************************************************
// Call of Duty Health Bar.
//***************************************************************************************************************************
// Show COD healthbar.
// 0 = disable.
// 1 = enabled with or without (depending on healthregen settings below) COD4 health regen system!
// default = 1.
set ace_healthbar "1"


//***************************************************************************************************************************
// Health regeneration.
//***************************************************************************************************************************
// Use health regeneration (0 = no, 1 = yes) (default 0).
//set ace_healthregen "1"

// Use this to override the behaviour of the health regeneration system.
//
// Developed by Wanna Ganoush -- www.anarchic-x.com
// More info here: http://www.iwnation.com/Forums/index.php?showtopic=16712
//
// 0 = implements IW's "flmykmodd" model (default).
// 1 = implements IW's "intended" model.
// 2 = implements "healing regen limits" model.
// 3 = implements "healing regen limits" and "pain".
set ace_regenmethod "1"


//***************************************************************************************************************************
// Player maxhealth, note: for hardcore mode 30 is recommended (stock value for hardcore).
//***************************************************************************************************************************
set scr_player_maxhealth "30"


//***************************************************************************************************************************
// Bleeding (use when healthregen is off).
//***************************************************************************************************************************
// When a player is hurt, you can make them bleed, possibly to death!
// 0 = off, 1 = on + painshock, 2 = on - painshock, default = 2.
set ace_bleeding "0"

// Start bleeding when health falls to and below?
// min = 1, max = 99, default = 80.
set ace_startbleed "80"

// How much health can the player bleed through?
// 0 = disable, max = 100, default = (set scr_player_maxhealth..see above).
set ace_maxbleed "40"

// Bleed delay, if any other value then 0 is set it overrides the various hitlocation bleed delays.
// 0 = scripted hitloc delays, 0.1 to 10 = override bleeddelay in sec., default = 0.
set ace_bleeddelay "0"

// Bleed messages on screen.
// 0 = off.
// 1 = left, above compass (default).
// 2 = centre screen.
// 3 = mid bottom.
// 4 = uphud.
set ace_bleedmsg "4"

// Bleeding pain sounds.
// 0 = disabled (default).
set ace_bleedsound "1"


//***************************************************************************************************************************
// Firstaid system.
//***************************************************************************************************************************
// Disable = 0, enable = 1, 2 = enable + shock when healing/healed, default = 1.
set ace_firstaid "0"

// Player can heal themself.
// 0 = Disabled (can only heal teammates), 1 = enabled, default = 1.
set ace_medicself "1"

// Set the ammount of first aid kits issued.
// Min = 0, max = 9, default = 2.
set ace_firstaidkits "2"

// When a player is killed, make them drop a health pack (first aid kit) ? 
// 0 = disable, 1 = enable, default = 1.
set ace_drophealth "1"

// Dropped Healthpack life, this setting will fade out the dropped healthpak after a set time.
// 0 - 999, default = 120 (2 minutes).
set ace_medifade "120"

// If the players health is maxhealth, allow dropped firstaid kits to be picked up and
// added to the players medi kits, you can set the threshold for from 1 - 9 kits,
// i.e. if this is set to 5, if the player has 6 medi kits, it won't add another unless
// the number of kits he has falls to 4....this option requires drop health to be enabled!
// 0 = disable, max = 9, default = 0.
set ace_firstaidpickup "3"

// Minimum heal in health points.
// Min = 0, max = scr_player_maxhealth - 1, default = 40.
set ace_minheal "50"

// Maximum heal in health points (set higher then mininum!).
// Min = minimum health points, max = scr_player_maxhealth, default = minimum health points + 1.
set ace_maxheal "80"

// Show injured players.
// 0 = disable, 1 = enable, default = 0.
set ace_showinjp "1"

// If showing injured players, flash icon on compass to show injured player (ping) in seconds.
// Min = 3, max 60, default = 5.
set ace_showinjptime "3"

// Set the level of health on which the player will be shown on compass.
// Min = 0, max = 100, default = 50.
set ace_medicall "60"

// Healing ability is lost for causing damage to team mates, in seconds.
// 0 = Disable, max = 60, default = 30.
set ace_revokeonth "10"

// Firstaid system messages.
// 0 = off.
// 1 = left, above compass (default).
// 2 = centre screen.
// 3 = scroll text area centre top.
set ace_firstaidmsg "0"

// Messages informing health packs left.
//  0 = Disable, 1 = enable (centre screen), default = 1.
set ace_firstaidkitmsg "1"

// Give a scorepoint to the player who heals a teammate.
// 0 = Off, 1 = on, default = 0.
set ace_healselfscore "1"

// Give a scorepoint to the team if a player heals a teammate.
// 0 = Off, 1 = on, default = 0.
set ace_healteamscore "1"


//***************************************************************************************************************************
// Pain and death sounds, 0 = disable, 1 = enable, default = 1.
//***************************************************************************************************************************
set ace_painsound "1"
set ace_deathsound "1"


//***************************************************************************************************************************
// Body removal , Time after a body gets deleted (0 - 9999, default 0).
//***************************************************************************************************************************
set ace_bodyremove "20"


//***************************************************************************************************************************
// Damage twirl, when set to a value from 1 to 45 (angles) it will randomly shift a players viewing angle 
// between 1 and the set value when hit by a bullet.
// 0 = off, 1 - 45 = on, default = 0.
//***************************************************************************************************************************
set ace_viewshiftdamaged "0"


//***************************************************************************************************************************
// Bodyfly, lifts a player up in the air when hit by an explosive, 0 = off, 1 - 10 (height) = on, default = 0.
// Recomended to use a max height of 5 coz ..well...above that it gets rediculous...lol and deaths are getting
// registered as falling instead of explosives when the height is set to high.
//***************************************************************************************************************************
set ace_bodyfly "0"

//***************************************************************************************************************************
// Body search, if set to 1 you can search bodies for weapons, grenades, health
// even more...if you set a weaponclass not to be allowed to be dropped on death you can carry 2 main weapons.
// You must be crouch or prone over a dead body before you can search by holding your MELEE key.
// Works best if you dont allow nades and weapons to be dropped.
// 0 = Off, 1 = on, 2 = on + gear rattling sound when bodysearch, default = 2.
//***************************************************************************************************************************
set ace_bodysearch "2"

// Disabe/enable bodysearch hint icon (dogtags), 0 = off, 1 = on, default = 1.
set ace_show_searchicon "0"

// Set the bodysearchtime, min = 1, max = 10, default = 3.
set ace_search_time "5"

//bodysearch messages if no health or weapons are found (max = 20 messages leave blank ("") if you want them not to show)
set ace_searchmsg1 "You found nothing"
set ace_searchmsg2 "You found the meaning of life"
set ace_searchmsg3 "You found clean socks"
set ace_searchmsg4 "You found a beer"
set ace_searchmsg5 "You found a deck of cards"
set ace_searchmsg6 "You found a dirty magazine"
set ace_searchmsg7 "You found a bra..size 48DD"
set ace_searchmsg8 "You found panties"
set ace_searchmsg9 "You found a pack of smokes"
set ace_searchmsg10 "You found a cig lighter"
set ace_searchmsg11 "You found my broken pen"
set ace_searchmsg12 "You found the lint in your belly button"
set ace_searchmsg13 "You found my coffee cup"
set ace_searchmsg14 "You found a used condom"
set ace_searchmsg15 "You found ^1WilD^7CarD^4[NL]^7's dirty laundry"
set ace_searchmsg16 "You found a g-string"
set ace_searchmsg17 "You found a new lifeform"
set ace_searchmsg18 "You found Clintons cigar"
set ace_searchmsg19 "You found a puppy"
set ace_searchmsg20 "You found nothing"

//***************************************************************************************************************************
// Bulletholes.
//***************************************************************************************************************************
// If a player gets hit by a bullet in the head!, you can have a bullethole appear on their hud.
// 0 = disable (default).
// 1 - 10 = enabled with fade after 1 - 10 seconds.
set ace_bulletholes "1"

