//********************************************************************************************************
// Call of Duty World at War - AWE5 Modification
//********************************************************************************************************
// author   : Wizzard220/Tally/Zeroy/Wilcard and RGN Dev team
// website  : http://forums.raidersmerciless.com/index.php
// mod      : AWE5 Multimode
// version  : Public Release 1.0
// update   : March 2009
//********************************************************************************************************
// STOCK

//***************************************************************************************************************************
// DEATHMATCH.
//***************************************************************************************************************************
//set scr_dm_scorelimit "0"		// 0 - 9999, default = 1000.
set scr_dm_timelimit "20"		// 0 - 9999, default = 10.
//set scr_dm_roundlimit "1"		// 0 - 9999, default = 1.
//set scr_dm_numlives "0"		// 0 - 9999, default = 0.
//set scr_dm_playerrespawndelay "0"
//set scr_dm_waverespawndelay "0"
set scr_dm_globalbattlechatterprobability "100"
//set scr_dm_teamBalanceEndOfRound "1"


//***************************************************************************************************************************
// DOMINATION.
//***************************************************************************************************************************
//set scr_dom_scorelimit "200"  	// 0 - 9999, default = 300.
//set scr_dom_timelimit "0"		// 0 - 9999, default = 30.
//set scr_dom_roundlimit "1"		// 0 - 9999, default = 1.
//set scr_dom_numlives "0"		// 0 - 9999, default = 0.
//set scr_dom_playerrespawndelay "0"
//set scr_dom_waverespawndelay "0"
set scr_dom_globalbattlechatterprobability "100"
//set scr_dom_teamBalanceEndOfRound "1"


//***************************************************************************************************************************
// TWAR.
//***************************************************************************************************************************
set scr_twar_globalbattlechatterprobability "0"
set scr_twar_numlives "0"			// 0 - 9999, default = 0
set scr_twar_roundlimit "2"			// 0 - 9999, default = 2
set scr_twar_roundswitch "1"			// 0 - 9999, default = 1
set scr_twar_scorelimit "5"			// 0 - 9999, default = 5
set scr_twar_timelimit "10"			// 0 - 9999, default = 15
set twar_captureAccelBonus "35"		// default = 25
set twar_captureAccelLimit "50"
set twar_captureTime "40"			// default = 40
set twar_finalFightFlagRespawnPenalty "3" // default = 3
set twar_finalFightTimeLimit "5"		// default = 5
set twar_momentumArtillery "10"		// default = 10
set twar_momentumBlitzkriegTime "30"	// default = 30
set twar_momentumDogs "10"			// default = 10
set twar_momentumEnabled "1"			// default = 0
set twar_momentumFlagCap "25"			// default = 25
set twar_momentumKillPlayer "5"		// default = 5
set twar_momentumMax "70"			// default = 70
set twar_momentumMaxMultiplier "3"		// default = 3
set twar_momentumMultiplierBonus "25"	// default = 25
set twar_momentumMultiplierBonusLimit "75" // default = 75
set twar_momentumRadar "10"			// default = 10
set twar_neutralFlagLockTime "0"			// default = 10
set twar_secondaryInfluencerBonus "0.5"		// default = 0.5
set twar_showEnemyCount "1"				// default = 1
set twar_spawnPointFacingAngle "60"			// default = 60
//set scr_twar_teamBalanceEndOfRound "1"


//***************************************************************************************************************************
// TDM.
//***************************************************************************************************************************
set scr_tdm_scorelimit "0"		// 0 - 9999, default = 500.
set scr_tdm_timelimit "20"		// 0 - 9999, default = 10.
set scr_tdm_roundlimit "1"		// 0 - 9999, default = 1.
//set scr_tdm_numlives "0"		// 0 - 9999, default = 0.
//set scr_tdm_playerrespawndelay "0"
//set scr_tdm_waverespawndelay "0"
set scr_tdm_globalbattlechatterprobability "100"
set scr_tdm_teamBalanceEndOfRound "1"

//***************************************************************************************************************************
// SABOTAGE.
//***************************************************************************************************************************
//set scr_sab_scorelimit "5"			// 0 - 9999, default = 0.
//set scr_sab_timelimit "10"			// 0 - 9999, default = 10.
//set scr_sab_roundlimit "0"			// 0 - 9999, default = 1.
//set scr_sab_roundswitch "1"			// 0 - 9999, default = 0.
//set scr_sab_numlives "0"			// 0 - 9999, default = 0.
//set scr_sab_playerrespawndelay "7.5"
//set scr_sab_waverespawndelay "0"
//set scr_sab_bombtimer "30"			// 1 - 300, default = 45.
//set scr_sab_planttime "2.5"			// 0 - 20, default = 5.
//set scr_sab_defusetime "5"			// 0 - 20, default = 5.
//set scr_sab_hotpotato "0"			// 0 = off, 1 = on, default = 1.
set scr_sab_globalbattlechatterprobability "100"
//set scr_sab_teamBalanceEndOfRound "1"

//***************************************************************************************************************************
// SEARCH AND DESTROY CLASSIC.
//***************************************************************************************************************************
//set scr_sd_scorelimit "4"		// 0 - 9999, default = 4.
//set scr_sd_timelimit "10"		// 0 - 9999, default = 2.5.
//set scr_sd_roundlimit "0"		// 0 - 9999, default = 0.
//set scr_sd_roundswitch "3" 		// 0 - 9999, default = 3.
//set scr_sd_numlives "1" 		// 0 - 9999, default = 1.
//set scr_sd_playerrespawndelay "0"
//set scr_sd_waverespawndelay "0"
//set scr_sd_bombtimer "45"		// 1 - 300, default = 45.
//set scr_sd_planttime "5"		// 0 - 20, default = 5.
//set scr_sd_defusetime "5"		// 0 - 20, default = 5.
//set scr_sd_multibomb "0"		// 0 = off, 1 = on, default = 0.
set scr_sd_globalbattlechatterprobability "100"
//set scr_sd_teamBalanceEndOfRound "1"

//***************************************************************************************************************************
// KING OF THE HILL.
//***************************************************************************************************************************
//set scr_koth_scorelimit "250"		// 0 - 9999, default = 300.
//set scr_koth_timelimit "15"			// 0 - 9999, default = 30.
//set scr_koth_numlives "0"			// 0 - 9999, default = 0.
//set koth_autodestroytime "60"		// default = 60.
//set koth_spawntime "0"			// default = 0.
//set koth_kothmode "0"				// default = 1.
//set koth_capturetime "20"			// default = 20.
//set koth_destroytime "10"			// default = 10.
//set koth_delayPlayer "0"			// default = 1.
//set koth_spawnDelay "60"			// default = 0.
set scr_koth_waverespawndelay "0"
set scr_koth_globalbattlechatterprobability "100"
//set scr_koth_teamBalanceEndOfRound "1"

//***************************************************************************************************************************
// CAPTURE THE FLAG.
//***************************************************************************************************************************
set scr_ctf_scorelimit "5"			// 0 - 9999, default = 5.
set scr_ctf_timelimit "10"			// 0 - 9999, default = 15.
set scr_ctf_roundlimit "3"			// 0 - 9999, default = 2.
//set scr_ctf_numlives "0"			// 0 - 9999, default = 0.
//set scr_ctf_playerrespawndelay "0"
set scr_ctf_waverespawndelay "10"

set scr_ctf_player_points_for_flag "4"   	// 0 - 9999, default = 8.//
set scr_ctf_player_kill_points "2"   	// 0 - 9999, default = 5.//
set scr_ctf_defence_points "2"  		// 0 - 9999, default = 6.//

//set scr_ctf_enemycarriervisible "0"       // 0 - 2, default = 0
//set scr_ctf_flagrespawntime "0"           // 0 - 120, default = 0
set scr_ctf_globalbattlechatterprobability "100"  
//set scr_ctf_idleflagreturntime "30"		// 0 - 120, default = 30
//set scr_ctf_roundswitch "1"			// 0 - 9999, default = 1
//set scr_ctf_touchreturn "1"			// 0 - 1, default = 0
//set scr_ctf_spawnPointFacingAngle "60" 	// default = 60
//set scr_ctf_teamBalanceEndOfRound "1"

//***************************************************************************************************************************
// CUSTOM GAMETYPES

//***************************************************************************************************************************
// CAPTURE AND HOLD (CH).
//***************************************************************************************************************************
//set scr_ch_scorelimit "150"		// 0 - 9999, default = 500.
//set scr_ch_timelimit "30"		// 0 - 9999, default = 2.
//set scr_ch_roundlimit "2"		// 0 - 9999, default = 2.
//set scr_ch_numlives "0"		// 0 - 9999, default = 0.
//set scr_ch_playerrespawndelay "0"
//set scr_ch_waverespawndelay "0"	
//set scr_ch_heavyflag "0"       	// 0 = off, 1 = on, default = 0.

// Time before the flag respawns, in seconds.
//set scr_ch_flagspawndelay "15"		// 0 - 9999, default = 15.

// Use random flag spawns for every flag spawn except the first one (0 = no, 1 = yes, default = 1).
//set scr_ch_randomflagspawns "1"

//Score received for killing regular players.
//set scr_ch_pointsforkillingplayers "0"	// 0 - 100, default = 2.

// Score received for killing flag carriers.
//set scr_ch_pointsforkillingflagcarrier "1"	// 0 - 100, default = 1.

// Score received for stealing the flag.
//set scr_ch_pointsforstealingflag "1"	// 0 - 100, default = 2.

// Score received for holding the flag.
//set scr_ch_pointsforholdingflag "3"	// 0 - 100, default = 3.

set scr_ch_pointsforholdingflag_maxtime 10
set scr_ch_flagtimeout 60

// Time required to hold the flag before scoring, in seconds.
//set scr_ch_holdtimetoscore "30"		// 1 - 99999, default = 10.

// Max hold time, in seconds.
//set scr_ch_maxholdtime "180"		// 1 - 99999, default = 60.

//Minimum distance a player can spawn from the flag, in COD units.
//set scr_ch_spawndistance "1000"		// 1 - 99999, default = 1000.

// Maximum distance a player can spawn from the flag, in COD units.
//set scr_ch_spawndistance_max "3000"	// spawndistance - 99999, default = 3000.


//***************************************************************************************************************************
// HOLD THE FLAG.
//***************************************************************************************************************************
//set scr_htf_scorelimit "500"  	// 0 - 9999, default = 500.
//set scr_htf_timelimit	"10" 		// 0 - 9999, default = 5.
//set scr_htf_roundlimit "4"  	// 0 - 9999, default = 1.
//set scr_htf_numlives "0"  		// 0 - 9999, default = 0.
//set scr_htf_playerrespawndelay "0"
//set scr_htf_waverespawndelay "0"
//set scr_htf_heavyflag "0"   		// 0 = off, 1 = on, default = 0.
//set scr_htf_returnflag_delay "60"   	// 0 - 140, default = 60.

// Mode controlling how the hold time is handled (default = 2).
// 0 = holdtime for each time is kept no matter which team currently has the flag.
// 1 = enemy hold time is decreased to zero before own hold time is increased.
// 2 = enemy hold time is zero:ed as the flag is stolen.
// 3 = enemy hold time is zero:ed as your team score.
//set scr_htf_mode "2"

// Time in seconds required to hold the flag before scoring.
//set scr_htf_holdtime "50"	// 1 - 99999, default = 90.

// Time in seconds before the flag respawns.
//set scr_htf_flagspawndelay "20"				// 0 - 9999, default = 15.

// Use random flag spawns for every flag spawn except the first one (default = 2).
// 0 = disabled (flag always spawn at the same location).
// 1 = flag spawns randomly regardless of players positions.
// 2 = flag spawns at the farthest position from the majority of players, so it will depend on the actual position of 
// players, though the flag won't respawn at the same location twice in a row.
//set scr_htf_randomflagspawns "2"

// Minimum distance a player can spawn from the flag, in COD units.
//set scr_htf_spawndistance "1000"				// 1 - 999999, default = 1000.

// Maximum distance a player can spawn from the flag, in COD units.
//set scr_htf_spawndistance_max "3000"			// spawndistance - 99999, default = 3000.

// Individual score received for stealing the flag from the enemy.
//set scr_htf_pointsforstealingflag "3"			// 0 - 100, default = 3.

// Individual score received for holding the flag when team scores.
//set scr_htf_pointsforholdingflag "2"			// 0 - 100, default = 2.

// Individual score received for killing the flag carrier.
// Points are lost when teamkilling the flag carrier !
//set scr_htf_pointsforkillingflagcarrier "2"		// 0 - 100, default = 2.

// Individual score received for assisting the flag carrier.
//set scr_htf_pointsforassistingflagcarrier "1"		// 0 - 100, default = 1.

// Distance under which a kill is considered as protection - distance is from the killed player to the flag carrier.
// No reason to change this value unless map has unusual dimensions...
//set scr_htf_flagprotectiondistance "800"		// 1 - 999999, default = 800.


//***************************************************************************************************************************
// CAPTURE THE FLAG BACK.
//***************************************************************************************************************************
//set scr_ctfb_scorelimit "1500"		// 0 - 9999, default = 500.
//set scr_ctfb_timelimit "15"			// 0 - 9999, default = 2.
//set scr_ctfb_roundlimit "2"			// 0 - 9999, default = 1.
//set scr_ctfb_numlives "0"			// 0 - 9999, default = 0.
//set scr_ctfb_playerrespawndelay "0"
//set scr_ctfb_waverespawndelay "0"
//set scr_ctfb_heavyflag "0"			// 0 = off, 1 = on, default = 0.
//set scr_ctfb_returnflag_delay "500"	// 0 - 200, default = 60.
//set scr_ctfb_pointsfor_flag "10"		// 0 - 99, default = 10.
//set scr_ctfb_player_points_for_flag "3"  	// 0 - 99, default = 8.
//set scr_ctfb_player_kill_points "5"  	// 0 - 99, default = 5.
//set scr_ctfb_assist_points "2"  		// 0 - 99, default = 6.
//set scr_ctfb_defence_points "2"  		// 0 - 99, default = 6.
//set scr_ctfb_return_points "5"   		// 0 - 99, default = 5.
//show spinning flagbase effect.          // 0 = off, 1 = on, default = 1.


//***************************************************************************************************************************
// V.I.P.
//***************************************************************************************************************************
//set scr_vip_scorelimit "400"		// 0 - 9999, default = 500.
//set scr_vip_timelimit "30" 			// 0 - 9999, default = 30.
//set scr_vip_roundlimit "2" 			// 0 - 9999, default = 1.
//set scr_vip_numlives "0" 			// 0 - 9999, default = 0.
//set scr_vip_playerrespawndelay "5" 
//set scr_vip_waverespawndelay "30"

// Give the vip access to radar when he stays alive for X minutes.
//set scr_vip_giveradar "1"			// 0 = no, 1 = yes, default = 1.

// Time before the vip gets radar.
//set scr_vip_radarwait "180"		// 0 - 99999, default = 180.

// Give the vip a permanent radar as long as he's alive.	
//set scr_vip_permanentradar "1"		// 0 = no, 1 = yes, default = 0.

// Give the vip access to artillery when he stays alive for X minutes.			
//set scr_vip_giveartillery "1"		// 0 = no, 1 = yes, default = 1.

// Time before vip gets artillery.
//set scr_vip_artillerywait "300"		// 0 - 99999, default = 300.

// The time (in seconds) the vip has to wait before getting a new artillery.	
//set scr_vip_artillerycooldown "120"		// 120 - 99999, default = 180.

// Makes the vips visible on the minimap.	
//set scr_vip_visible_on_compass "1"		// 0 = on, 1 = off, default = 1.

// Delay before a new vip gets choosen.
//set scr_vip_vipdelay "30"			// 0 - 99999, default = 10.

//set scr_vip_pointsforbecomvip "3"		// 0 - 100, default = 6.
//set scr_vip_pointssurvivevip "5"		// 0 - 100, default = 5.
//set scr_vip_pointsforprotectingvip "2"	// 0 - 100, default = 3.
//set scr_vip_pointsforkillingvip "40"	// 0 - 100, default = 5.
//set scr_vip_protectiondistance "800" 	// 0 - 99999, default = 800.
//set scr_vip_protectiontime "10"		// 0 - 99999, default = 15.
//set scr_vip_viphealth "150"			// 30 - 200, default = 150.


//***************************************************************************************************************************
// AWE5 DOMINATION (ADOM)
//***************************************************************************************************************************
set scr_adom_globalbattlechatterprobability "100"
set scr_adom_roundlimit "2"
set scr_adom_scorelimit "200"
set scr_adom_timelimit "12"
set scr_adom_numlives "0"
set scr_adom_playerrespawndelay "0"
set scr_adom_waverespawndelay "0"

//points awarded for each kill. Default = 5
set scr_adom_player_kill_points "5"

//team objective points
set scr_adom_team_objective_points "10"

//player objective points
set scr_adom_player_objective_points "10"

//Capture progress bar: set this to "0" to have instant pickup/return. Max = 20 (default = 5)
set scr_adom_captime "1"

//Set this to "1" to decide if winner of last round played becomes attackers next map
set scr_adom_campaign "0"

//Role Swap - set this to "1" if you want to swap attacker and defender roles 
// depending on who won last round. NB: CANNOT TO BE USED WITH TEAMSWAP
set scr_adom_swap_roundwinner "1"

